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How many spells does a wizard *need*
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<blockquote data-quote="Tony Vargas" data-source="post: 6889261" data-attributes="member: 996"><p>5e went out of it's way (or back into D&D's way, I suppose) to assure that classes were mechanically differentiated. That means that almost any campaign - except, perhaps, one carefully engineered and maintained with the imposition of class balance as an overriding goal - is going to favor some classes and disfavor others, at least in some situations (and likely different classes in different situations). The facile assumption, of course, being that it'll all 'even out' somehow (such as being made to even out by DM fiat).</p><p></p><p>The OPs setting might tend to do so across the board. Sometimes, though, a disfavored class, especially a caster, can end up doing well if that disfavor is reflected in the setting. If wizards and paladins, say, are rare on the continent, then most potential enemies won't be expecting those abilities that are unique to those classes.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6889261, member: 996"] 5e went out of it's way (or back into D&D's way, I suppose) to assure that classes were mechanically differentiated. That means that almost any campaign - except, perhaps, one carefully engineered and maintained with the imposition of class balance as an overriding goal - is going to favor some classes and disfavor others, at least in some situations (and likely different classes in different situations). The facile assumption, of course, being that it'll all 'even out' somehow (such as being made to even out by DM fiat). The OPs setting might tend to do so across the board. Sometimes, though, a disfavored class, especially a caster, can end up doing well if that disfavor is reflected in the setting. If wizards and paladins, say, are rare on the continent, then most potential enemies won't be expecting those abilities that are unique to those classes. [/QUOTE]
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