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*TTRPGs General
How many "steps" is too many?
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<blockquote data-quote="aramis erak" data-source="post: 9698894" data-attributes="member: 6779310"><p>Thresholds set by armor and level. Some special abilities also adjust it.</p><p>If unarmored, it's (level)/(2×Level), no reduction uses. </p><p></p><p>It's 0—3, actually.</p><p>if damage roll ≤ 0, 0 HP</p><p>if 1—(low threshold-1): 1 HP</p><p>if (low threshold) — (high threshold - 1): 2 HP</p><p>if (high threshold) to infinity: 3 HP</p><p></p><p>Optional rule changes the last line to if (high threshold) — ((2×High Threshold) -1): 3 HP</p><p>and adds: (2×(High Threshold))—infinity: 4 HP</p><p></p><p>Armor Points set by armor and by some special abilities. When used, reduce the HP loss by 1 in exchange for marking an armor use.</p><p></p><p>It's not going to be terribly common to get 0 damage. Seraphs can use a divinity die to reduce the damage (which I believe is the rolled bit, not HP loss). Some monsters get to make a roll for how much damage is stopped before comparing.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9698894, member: 6779310"] Thresholds set by armor and level. Some special abilities also adjust it. If unarmored, it's (level)/(2×Level), no reduction uses. It's 0—3, actually. if damage roll ≤ 0, 0 HP if 1—(low threshold-1): 1 HP if (low threshold) — (high threshold - 1): 2 HP if (high threshold) to infinity: 3 HP Optional rule changes the last line to if (high threshold) — ((2×High Threshold) -1): 3 HP and adds: (2×(High Threshold))—infinity: 4 HP Armor Points set by armor and by some special abilities. When used, reduce the HP loss by 1 in exchange for marking an armor use. It's not going to be terribly common to get 0 damage. Seraphs can use a divinity die to reduce the damage (which I believe is the rolled bit, not HP loss). Some monsters get to make a roll for how much damage is stopped before comparing. [/QUOTE]
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How many "steps" is too many?
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