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General Tabletop Discussion
*Pathfinder & Starfinder
How many "subclasses"/builds per class?
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<blockquote data-quote="shadowmane" data-source="post: 6011163" data-attributes="member: 6687237"><p>Like I said, the idea is just a work in progress thrown out there for people to chew on. I'd like to see the cleric less of a spellcaster, and more of a holy-man. That would open him up to sub-class in just about any of the other classes. If he wanted to sub-class in fighter, he would be a paladin. Priest would be the base, entire cleric. Monk would be the educated sage/bare hands fighter with ties to the deity. But they would all be clerics.</p><p></p><p>It might even allow the Warlock to be added into the Cleric class instead of the MU class, since the Warlock's spells come from a demon or fey.</p><p></p><p>Of course, I'm going on an assumption of using just the four base classes, and building all of the fluff from there. Every other class in the system is based on one of the original four anyway, with the possible exception of the druid.</p></blockquote><p></p>
[QUOTE="shadowmane, post: 6011163, member: 6687237"] Like I said, the idea is just a work in progress thrown out there for people to chew on. I'd like to see the cleric less of a spellcaster, and more of a holy-man. That would open him up to sub-class in just about any of the other classes. If he wanted to sub-class in fighter, he would be a paladin. Priest would be the base, entire cleric. Monk would be the educated sage/bare hands fighter with ties to the deity. But they would all be clerics. It might even allow the Warlock to be added into the Cleric class instead of the MU class, since the Warlock's spells come from a demon or fey. Of course, I'm going on an assumption of using just the four base classes, and building all of the fluff from there. Every other class in the system is based on one of the original four anyway, with the possible exception of the druid. [/QUOTE]
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How many "subclasses"/builds per class?
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