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General Tabletop Discussion
*Pathfinder & Starfinder
How many "subclasses"/builds per class?
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<blockquote data-quote="Neonchameleon" data-source="post: 6014084" data-attributes="member: 87792"><p>And what I know from mine is that the 1e monk was risible even compared to the 3e monk. It had an AC barely better than the wizard, hit points that exceeded the wizard only by 1d4, attribute requirements from hell, an attack that at 5th level was only 1d6 - and used the thief to hit table. Also their XP table was one of the suckiest in the game.</p><p></p><p>With the diversity of abilities never adding up to anything coherent, this meant that monks were only better than thieves before the thief hit level 10 (and the monk was at level 7) in 1e at two things: Running Away and Playing Dead (no, seriously! Monks could fake being dead at level 6 - if they didn't get dead for real long before that). </p><p> </p><p>Oh, I forgot. The level 7 monk could heal his wounds 1/day. Which given he had an AC of 5, and couldn't use his dex bonus for AC or wear magic armour he'd need.</p><p></p><p>Come to think of it the monk could also fall off walls better than the thief. (He couldn't climb as well because he'd be a couple of levels behind by then).</p><p> </p><p>And we know that the thief was hardly the best class in AD&D...</p><p> </p><p>If we want monks at all, we want <em>4e</em> monks - wire-fu masters.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6014084, member: 87792"] And what I know from mine is that the 1e monk was risible even compared to the 3e monk. It had an AC barely better than the wizard, hit points that exceeded the wizard only by 1d4, attribute requirements from hell, an attack that at 5th level was only 1d6 - and used the thief to hit table. Also their XP table was one of the suckiest in the game. With the diversity of abilities never adding up to anything coherent, this meant that monks were only better than thieves before the thief hit level 10 (and the monk was at level 7) in 1e at two things: Running Away and Playing Dead (no, seriously! Monks could fake being dead at level 6 - if they didn't get dead for real long before that). Oh, I forgot. The level 7 monk could heal his wounds 1/day. Which given he had an AC of 5, and couldn't use his dex bonus for AC or wear magic armour he'd need. Come to think of it the monk could also fall off walls better than the thief. (He couldn't climb as well because he'd be a couple of levels behind by then). And we know that the thief was hardly the best class in AD&D... If we want monks at all, we want [I]4e[/I] monks - wire-fu masters. [/QUOTE]
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