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How many temples in a community?
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<blockquote data-quote="wingsandsword" data-source="post: 2670008" data-attributes="member: 14159"><p>Even by the D&D 3.x RAW, a "Small Town" of 2,000 can support a large number of priestly characters.</p><p></p><p>What classes count as "Priest"? If I just said Cleric, Druid and Adept as primary divine spellcasters and thus as clergy, the highest level Cleric, Druid and Adept are all each 1d6+2th level, with rules for determining how many of lower levels are below them. </p><p></p><p>Now, so we'll roll 3d6, one for each class. Let's say we get 4, 3, 3, a very average set. This means the highest level Cleric is 6th level, the highest level Druid is 5th level, and the highest level Adept is 5th level, and using the rules for determining how many people are of lower level in town: 1 6th Level Cleric, 2 3rd Level Clerics, 4 1st Level Clerics, 1 5th Level Druid, 2 2nd Level Druids, 4 1st Level Druids, 1 5th Level Adept, 2 2nd Level Adepts, 9 1st Level Adepts.</p><p></p><p>That's by the strict RAW demographics rules, 26 divine spellcasters (about 1.3% of the population), that's also excluding Rangers, Monks and Paladins (who may lead services in some faiths). That's easily enough to sponsor a half-dozen temples (with an average of 4 spellcasting clergy at each one, with 2 extra to go around, and the non-spellcasting monks, Paladins and Rangers). A temple of magic or knowledge may also have wizards, sorcerers or bards acting in some capacity as well.</p><p></p><p>If this thread has shown us anything, it's that in a community of that size, there could be anywhere from one temple, to more than a dozen, all depending on the details of the setting.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2670008, member: 14159"] Even by the D&D 3.x RAW, a "Small Town" of 2,000 can support a large number of priestly characters. What classes count as "Priest"? If I just said Cleric, Druid and Adept as primary divine spellcasters and thus as clergy, the highest level Cleric, Druid and Adept are all each 1d6+2th level, with rules for determining how many of lower levels are below them. Now, so we'll roll 3d6, one for each class. Let's say we get 4, 3, 3, a very average set. This means the highest level Cleric is 6th level, the highest level Druid is 5th level, and the highest level Adept is 5th level, and using the rules for determining how many people are of lower level in town: 1 6th Level Cleric, 2 3rd Level Clerics, 4 1st Level Clerics, 1 5th Level Druid, 2 2nd Level Druids, 4 1st Level Druids, 1 5th Level Adept, 2 2nd Level Adepts, 9 1st Level Adepts. That's by the strict RAW demographics rules, 26 divine spellcasters (about 1.3% of the population), that's also excluding Rangers, Monks and Paladins (who may lead services in some faiths). That's easily enough to sponsor a half-dozen temples (with an average of 4 spellcasting clergy at each one, with 2 extra to go around, and the non-spellcasting monks, Paladins and Rangers). A temple of magic or knowledge may also have wizards, sorcerers or bards acting in some capacity as well. If this thread has shown us anything, it's that in a community of that size, there could be anywhere from one temple, to more than a dozen, all depending on the details of the setting. [/QUOTE]
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