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How many times in an adventuring day does your party spellcaster cast a cantrip spell?
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<blockquote data-quote="DrJawaPhD" data-source="post: 9611905" data-attributes="member: 7044770"><p>I also hate how Guidance is disruptive to the flow of play. I try to minimize the disruption by just saying that anyone who can cast the spell automatically gets +1d4 to all skillchecks out of combat if they aren't running another concentration spell, and then for other party members they have to specifically ask for guidance to be cast before they declare that they are attempting whatever action leads to the skillcheck. </p><p></p><p>That way if a player is thinking ahead and asking their buddy to help out by casting a spell, that's awesome they're working together to plan something out. But if Player A goes and does something, DM requests dice rolls, and Player B disrupts the flow by interjecting "oh hey I cast guidance!", that doesn't work</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9611905, member: 7044770"] I also hate how Guidance is disruptive to the flow of play. I try to minimize the disruption by just saying that anyone who can cast the spell automatically gets +1d4 to all skillchecks out of combat if they aren't running another concentration spell, and then for other party members they have to specifically ask for guidance to be cast before they declare that they are attempting whatever action leads to the skillcheck. That way if a player is thinking ahead and asking their buddy to help out by casting a spell, that's awesome they're working together to plan something out. But if Player A goes and does something, DM requests dice rolls, and Player B disrupts the flow by interjecting "oh hey I cast guidance!", that doesn't work [/QUOTE]
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How many times in an adventuring day does your party spellcaster cast a cantrip spell?
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