Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many times in an adventuring day does your party spellcaster cast a cantrip spell?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 9612003" data-attributes="member: 9254"><p>If you want to explore what kinds of multiclassing you do/dont like, the multiclassing happened at various points for different reasons.</p><p></p><p>The monk added rogue at 2nd level after "the locked door incident." I wasn't there but I understand a house was burned down.</p><p></p><p>The warlock and fighter both multiclased at 13 after we spent time in the Feywild. The warlock wanted to be less dependent on their Fey patron and the fighter didn't appreciate being mocked/pitied by fey children for his total lack of magical ability. The bard got in deep with the Fey, and at this point became quite conscientious about making a lot of contributions and reports to temples of the godess of knowledge/music/bards because "the fey might make me vanish".</p><p></p><p>We figure the bard (lore with ritual caster(wiz)) tutored both of them through 1st level, as he was well versed in bardic lore, arcane spellcasting and had an array of wizard spells. </p><p></p><p>We spent a year of game time & player time gaining 2 levels, eliminating cults, an undead dragon, etc.</p><p></p><p>We've been in a big dungeon for 16 months of real time, 4 class levels and an an uncertain amount of game time. The dungeon has nerfed several spells including Banish, blocks extradimensional travel, most forms of distant communication, only priests/clerics/warlocks can reach their gods/patrons, it is chock full of creatures we know nothing about and is one of those "it might kill the world, or at the very least several hundred square miles before someone else could stop it" scenarios.</p><ul> <li data-xf-list-type="ul">the cleric went paladin at 15 to be able to Turn extradimensional and get in some melee smites.</li> <li data-xf-list-type="ul">The paladin has poor ranged attacks and has been nerfed in a couple fights because of it so went Celestial Warlock at 19 to have ranged 'smite' and get the ability to see through all the magical darkness.</li> <li data-xf-list-type="ul">The lore bard at 18 was able to use a Wish to contact his goddess with an "If I die, you need to know about all this". When he hit 19 he was able to take cleric for the skills the party didn't have, and be the goddess's eyes & ears. Plus, let's be honest, the ability to use shields and have combat cantrips that hurt demons and void-monsters. He got used as a pinata several times.</li> </ul><p></p><p>These all had both in-game and meta-game reasons for happening.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9612003, member: 9254"] If you want to explore what kinds of multiclassing you do/dont like, the multiclassing happened at various points for different reasons. The monk added rogue at 2nd level after "the locked door incident." I wasn't there but I understand a house was burned down. The warlock and fighter both multiclased at 13 after we spent time in the Feywild. The warlock wanted to be less dependent on their Fey patron and the fighter didn't appreciate being mocked/pitied by fey children for his total lack of magical ability. The bard got in deep with the Fey, and at this point became quite conscientious about making a lot of contributions and reports to temples of the godess of knowledge/music/bards because "the fey might make me vanish". We figure the bard (lore with ritual caster(wiz)) tutored both of them through 1st level, as he was well versed in bardic lore, arcane spellcasting and had an array of wizard spells. We spent a year of game time & player time gaining 2 levels, eliminating cults, an undead dragon, etc. We've been in a big dungeon for 16 months of real time, 4 class levels and an an uncertain amount of game time. The dungeon has nerfed several spells including Banish, blocks extradimensional travel, most forms of distant communication, only priests/clerics/warlocks can reach their gods/patrons, it is chock full of creatures we know nothing about and is one of those "it might kill the world, or at the very least several hundred square miles before someone else could stop it" scenarios. [LIST] [*]the cleric went paladin at 15 to be able to Turn extradimensional and get in some melee smites. [*]The paladin has poor ranged attacks and has been nerfed in a couple fights because of it so went Celestial Warlock at 19 to have ranged 'smite' and get the ability to see through all the magical darkness. [*]The lore bard at 18 was able to use a Wish to contact his goddess with an "If I die, you need to know about all this". When he hit 19 he was able to take cleric for the skills the party didn't have, and be the goddess's eyes & ears. Plus, let's be honest, the ability to use shields and have combat cantrips that hurt demons and void-monsters. He got used as a pinata several times. [/LIST] These all had both in-game and meta-game reasons for happening. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many times in an adventuring day does your party spellcaster cast a cantrip spell?
Top