Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many Tools do you Need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4157091" data-attributes="member: 2067"><p>A game needs 100% of the rules to cover the things you are expected to do with the game.</p><p></p><p>The things you are expected to do a lot need detailed rules you can fiddle with and change up so they don't get stale.</p><p></p><p>The things you are not expected to do a lot need broad rules you can use when needed easily, and ignore when not needed easily.</p><p></p><p>3e D&D had a different goal than 4e D&D in this respect. It expected you to do a lot of stuff outside of the box in your own world. Since it was coming from 2e, an edition of prolific settings and vague homebrew and a very limited "box," that was understandable. 3e's approach was thus more of a toolkit approach on how to make your own version of D&D. Heck, in a lot of ways, the whole OGL/SRD/3rd party movement was based in this principle: take D&D, make it your own, and go sell it on the streets!</p><p></p><p>4e D&D takes a few big steps back from that toolkit approach, to a more "Play like this!" approach. They won't abandon the toolkit entirely (because that'd be dumb), but they're spelling out exactly what they expect you to do, rather than mostly giving you a set you can assemble yourself.</p><p></p><p></p><p></p><p>Dude, were we reading the same 3e? 'Cuz I pretty much always had my imagination sparked, even if it was just a simple sentence like "Bodaks retain some vague memories of their past lives" in the MM.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4157091, member: 2067"] A game needs 100% of the rules to cover the things you are expected to do with the game. The things you are expected to do a lot need detailed rules you can fiddle with and change up so they don't get stale. The things you are not expected to do a lot need broad rules you can use when needed easily, and ignore when not needed easily. 3e D&D had a different goal than 4e D&D in this respect. It expected you to do a lot of stuff outside of the box in your own world. Since it was coming from 2e, an edition of prolific settings and vague homebrew and a very limited "box," that was understandable. 3e's approach was thus more of a toolkit approach on how to make your own version of D&D. Heck, in a lot of ways, the whole OGL/SRD/3rd party movement was based in this principle: take D&D, make it your own, and go sell it on the streets! 4e D&D takes a few big steps back from that toolkit approach, to a more "Play like this!" approach. They won't abandon the toolkit entirely (because that'd be dumb), but they're spelling out exactly what they expect you to do, rather than mostly giving you a set you can assemble yourself. Dude, were we reading the same 3e? 'Cuz I pretty much always had my imagination sparked, even if it was just a simple sentence like "Bodaks retain some vague memories of their past lives" in the MM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many Tools do you Need?
Top