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<blockquote data-quote="Hussar" data-source="post: 4158096" data-attributes="member: 22779"><p>I don't want to argue semantics over the actual numbers, that's not the point. </p><p></p><p>The point is, how far do you have to go to cover corner cases? How often does a situations have to come up for to be considered a "non edge" case?</p><p></p><p>Take falling into lava as an example. Now, RAW is kinda silly really. If you swim in lava, you die. But, by RAW, lots of high level characters could swim a river of lava and come out the other side. So, we have a problem.</p><p></p><p>Or, do we? How often does lava feature in adventure design? How often do players deliberately act to circumvent the ruleset? That's going to vary wildly from group to group. Should the designers design from the mindset that lava will come up all the time and make detailed lava rules? Or should they say, "Here, these rules will work well enough, go forth and play?"</p><p></p><p>In my mind, the latter is much better. It would be better to specifically empower the DM to make rulings to cover the corner cases. Put big bold letters somewhere in the PHB tellings players that the rules do not cover all eventualities and sometimes the DM will over rule the rules. Then, include a nice long section in the DMG telling DM's when to do this and why.</p><p></p><p>Something that was lacking in the 3e DMG unfortunately.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4158096, member: 22779"] I don't want to argue semantics over the actual numbers, that's not the point. The point is, how far do you have to go to cover corner cases? How often does a situations have to come up for to be considered a "non edge" case? Take falling into lava as an example. Now, RAW is kinda silly really. If you swim in lava, you die. But, by RAW, lots of high level characters could swim a river of lava and come out the other side. So, we have a problem. Or, do we? How often does lava feature in adventure design? How often do players deliberately act to circumvent the ruleset? That's going to vary wildly from group to group. Should the designers design from the mindset that lava will come up all the time and make detailed lava rules? Or should they say, "Here, these rules will work well enough, go forth and play?" In my mind, the latter is much better. It would be better to specifically empower the DM to make rulings to cover the corner cases. Put big bold letters somewhere in the PHB tellings players that the rules do not cover all eventualities and sometimes the DM will over rule the rules. Then, include a nice long section in the DMG telling DM's when to do this and why. Something that was lacking in the 3e DMG unfortunately. [/QUOTE]
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