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How many wizards does it take to screw in a lightbu- I mean, kill Elminster?
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<blockquote data-quote="Daedrova" data-source="post: 3773336" data-attributes="member: 11835"><p>In canon FR material Elminster has nearly died multiple times. Ed Greenwood wrote Elminster in Hell, wherein the sage was nearly defeated during an attack on Shadowdale by the Shades (edit: removed spoiler).</p><p></p><p>Again Elminster is absent from Shadowdale before the events in the adventure “Shadowdale: The Scouring of the Land” take place. The adventure background explains that he was nearly killed by yet another attack by the Shades. He survives, only narrowly escaping via his contingency spells.</p><p></p><p>The Shadovar/Princes of Shade can or will kill him. Telamont is a 35th level caster (Elminster is CL 29); all 12 of the Princes are level 20+, many of them being epic level casters.</p><p></p><p>Unless he has a death wish, in order to operate in Faerun Elminster will have to hide and work in secret, which removes him as the ever-present “hero.” </p><p></p><p>If he makes his presence known again, his death can be guaranteed by an assault from one or two of the epic level Shade Arcanists. </p><p></p><p>If I needed to ensure his demise, Lord Shadow would take two sons - Princes Brennus and Lamorak (both 26th level casters in Lords of Darkness).</p><p>One casts <em>greater teleport</em> after the other two have readied 1) a <em>disjunction</em> to end any protections/contingencies and 2) <em>dimensional lock</em> (both triggered upon completion of teleport). The casters would have Reactive (and Epic) Counterspelling as well. This will deny any possible escape.</p><p></p><p>If needed, the high level flunkies would be a few assassins and/or warriors from the Shade’s elite forces that are teleported with the Princes, and have readied actions to partial-charge Elminster. Having them <em>hasted</em> and trained as Spellcasting Harriers would also help (I believe that feat allows an AoO even if a caster attempts to cast defensively).</p><p></p><p><em>Trap the soul</em> or similar epic magic would guarantee Elminster cannot return after quickly being overpowered by epic spells and deadly implementation of shadow-magic weapons.</p></blockquote><p></p>
[QUOTE="Daedrova, post: 3773336, member: 11835"] In canon FR material Elminster has nearly died multiple times. Ed Greenwood wrote Elminster in Hell, wherein the sage was nearly defeated during an attack on Shadowdale by the Shades (edit: removed spoiler). Again Elminster is absent from Shadowdale before the events in the adventure “Shadowdale: The Scouring of the Land” take place. The adventure background explains that he was nearly killed by yet another attack by the Shades. He survives, only narrowly escaping via his contingency spells. The Shadovar/Princes of Shade can or will kill him. Telamont is a 35th level caster (Elminster is CL 29); all 12 of the Princes are level 20+, many of them being epic level casters. Unless he has a death wish, in order to operate in Faerun Elminster will have to hide and work in secret, which removes him as the ever-present “hero.” If he makes his presence known again, his death can be guaranteed by an assault from one or two of the epic level Shade Arcanists. If I needed to ensure his demise, Lord Shadow would take two sons - Princes Brennus and Lamorak (both 26th level casters in Lords of Darkness). One casts [i]greater teleport[/i] after the other two have readied 1) a [i]disjunction[/i] to end any protections/contingencies and 2) [i]dimensional lock[/i] (both triggered upon completion of teleport). The casters would have Reactive (and Epic) Counterspelling as well. This will deny any possible escape. If needed, the high level flunkies would be a few assassins and/or warriors from the Shade’s elite forces that are teleported with the Princes, and have readied actions to partial-charge Elminster. Having them [i]hasted[/i] and trained as Spellcasting Harriers would also help (I believe that feat allows an AoO even if a caster attempts to cast defensively). [i]Trap the soul[/i] or similar epic magic would guarantee Elminster cannot return after quickly being overpowered by epic spells and deadly implementation of shadow-magic weapons. [/QUOTE]
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How many wizards does it take to screw in a lightbu- I mean, kill Elminster?
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