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General Tabletop Discussion
*Pathfinder & Starfinder
How martial should the Cleric be?
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<blockquote data-quote="ren1999" data-source="post: 5892557" data-attributes="member: 85179"><p>I've returned to the old DOS video games for inspiration and it seems that the SSI Gold Box games are very well done and balanced. </p><p></p><p>Perhaps you are right in that we need to return the Cleric to an earlier time. I would even say that Clerics should be restricted to these spells.</p><p></p><p>Cure () Wounds</p><p>" Poison</p><p>" Disease</p><p> Remove "</p><p>Bless</p><p>Turn (Undead)</p><p>Sleep</p><p>Hold ()</p><p>Charm ()</p><p>Summon ()</p><p>and a few other prayers that just heal, bless or control</p><p></p><p>Then restrict the Cleric to 8 hit points while Rouge's and Fighters get higher hit points. </p><p></p><p>Restrict the Cleric to bludgeoning weapons and nothing higher than chain mail.</p><p></p><p>I try to urge players not to use spells and prayers of light, acid, and sound because I force players to roll 1d4 damage on themselves if they are in the range of acid -- or they most roll a reflex save or be blinded, and all party members a automatically deafened by sound based attacks. </p><p></p><p>So the cleric types in my game don't chose 4th edition type light prayers but rather fire.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5892557, member: 85179"] I've returned to the old DOS video games for inspiration and it seems that the SSI Gold Box games are very well done and balanced. Perhaps you are right in that we need to return the Cleric to an earlier time. I would even say that Clerics should be restricted to these spells. Cure () Wounds " Poison " Disease Remove " Bless Turn (Undead) Sleep Hold () Charm () Summon () and a few other prayers that just heal, bless or control Then restrict the Cleric to 8 hit points while Rouge's and Fighters get higher hit points. Restrict the Cleric to bludgeoning weapons and nothing higher than chain mail. I try to urge players not to use spells and prayers of light, acid, and sound because I force players to roll 1d4 damage on themselves if they are in the range of acid -- or they most roll a reflex save or be blinded, and all party members a automatically deafened by sound based attacks. So the cleric types in my game don't chose 4th edition type light prayers but rather fire. [/QUOTE]
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How martial should the Cleric be?
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