Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How mediaeval is D&D, anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CruelSummerLord" data-source="post: 3635906" data-attributes="member: 48692"><p>I disagree on the hippogriff part. First of all, where are you going to find enough hippogriffs for them to breed? How many mistakes are you going to have to make-killing much of the available hippogriff population in the process? You'd essentially have to learn horse-breeding all over again, making all the very same mistakes that the earliest breeders made. </p><p></p><p>And besides, are hippogriffs really trainable in war? Do they panic too easily, or are they fast enough in combat? I can see armies using hippogriffs and griffons as scouts, but they'd be a pain in the you-know-where to keep fed and stabled, and it'd probably be too expensive to do over the long run as comapred to horses. </p><p></p><p>Then there's commerce-horses only have to pull a wagon of goods along, with gravity keeping it attached to the ground. Hippogriffs or other flying creatures would have to carry it below them while flying, with gravity pulling against it. Just how much of a weight would that be? How many hippogriffs would you need? How much would it cost to keep them all stabled and fed? Hippogriffs aren't that strong-they lose a step when carrying one passenger and his gear. Could they really be useful in commerce when a team of horses can do so much more? Sounds too expensive to be worth it. </p><p></p><p>Since, in my version, man will never invent the internal combustion engine, he will never be able to fly without magic. Also, since in my version you have to be 18th level to manufacture a permanent magical item, and characters of that level are as rare as a twelve-leaf clover, most merchants will simply accept the risks of travelling overland or by sea, since flying is simply impossible.</p><p></p><p>My attempt here is to show how, by altering some of the mechanics or parameters of the setting, you can easily make your campaign much more medieval, if you want. It's a simple matter of DM fiat. Maybe the RAW are more 21st century, but who says they have to be that way?</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3635906, member: 48692"] I disagree on the hippogriff part. First of all, where are you going to find enough hippogriffs for them to breed? How many mistakes are you going to have to make-killing much of the available hippogriff population in the process? You'd essentially have to learn horse-breeding all over again, making all the very same mistakes that the earliest breeders made. And besides, are hippogriffs really trainable in war? Do they panic too easily, or are they fast enough in combat? I can see armies using hippogriffs and griffons as scouts, but they'd be a pain in the you-know-where to keep fed and stabled, and it'd probably be too expensive to do over the long run as comapred to horses. Then there's commerce-horses only have to pull a wagon of goods along, with gravity keeping it attached to the ground. Hippogriffs or other flying creatures would have to carry it below them while flying, with gravity pulling against it. Just how much of a weight would that be? How many hippogriffs would you need? How much would it cost to keep them all stabled and fed? Hippogriffs aren't that strong-they lose a step when carrying one passenger and his gear. Could they really be useful in commerce when a team of horses can do so much more? Sounds too expensive to be worth it. Since, in my version, man will never invent the internal combustion engine, he will never be able to fly without magic. Also, since in my version you have to be 18th level to manufacture a permanent magical item, and characters of that level are as rare as a twelve-leaf clover, most merchants will simply accept the risks of travelling overland or by sea, since flying is simply impossible. My attempt here is to show how, by altering some of the mechanics or parameters of the setting, you can easily make your campaign much more medieval, if you want. It's a simple matter of DM fiat. Maybe the RAW are more 21st century, but who says they have to be that way? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How mediaeval is D&D, anyway?
Top