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How medieval are your medieval(-ish) fantasy games?
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<blockquote data-quote="Dethklok" data-source="post: 6139572" data-attributes="member: 6746469"><p>All.</p><p></p><p></p><p>The Volkewanderung of the Early Middle Ages is a time of pure adventure. With the downfall of the Roman Empire, the chronic migration of barbarian tribes, fledgling Frankish Empires struggling into existence, and violent religious conflicts, peasants probably considered themselves lucky if they were able to live quiet lives devoid of adventure!</p><p></p><p></p><p>The main reason I play low fantasy games is to experience this sensation you describe as jarring. For high fantasy, some dice, monsters, and magical weapons are great. For low fantasy, I want to be immersed in a world where the culture, the technology, the economy, the people, the religion, <em>everything</em> follows its own unique pattern.</p><p></p><p></p><p>OK, but why are you using D&D for a period accurate, low fantasy game? There are plenty of games that do that, but D&D isn't one of them.</p><p></p><p></p><p>Yes, for me a failure to follow the low level of technology through to its economic and social consequences definitely impacts the immersion negatively. There were many low-tech societies throughout history and today, and few to none of them ever had the individualistic, egalitarian notions of today. Athenian wives were essentially chattel, the Vikings kept their defeated enemies as slaves, and peasants could be killed on a whim by the Chinese Emperor. Even a fantasy world created from whole cloth without reference to Christian Europe of the High Middle Ages is more believable when it recognizes the way poverty and technological restrictions impact human culture.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6139572, member: 6746469"] All. The Volkewanderung of the Early Middle Ages is a time of pure adventure. With the downfall of the Roman Empire, the chronic migration of barbarian tribes, fledgling Frankish Empires struggling into existence, and violent religious conflicts, peasants probably considered themselves lucky if they were able to live quiet lives devoid of adventure! The main reason I play low fantasy games is to experience this sensation you describe as jarring. For high fantasy, some dice, monsters, and magical weapons are great. For low fantasy, I want to be immersed in a world where the culture, the technology, the economy, the people, the religion, [i]everything[/i] follows its own unique pattern. OK, but why are you using D&D for a period accurate, low fantasy game? There are plenty of games that do that, but D&D isn't one of them. Yes, for me a failure to follow the low level of technology through to its economic and social consequences definitely impacts the immersion negatively. There were many low-tech societies throughout history and today, and few to none of them ever had the individualistic, egalitarian notions of today. Athenian wives were essentially chattel, the Vikings kept their defeated enemies as slaves, and peasants could be killed on a whim by the Chinese Emperor. Even a fantasy world created from whole cloth without reference to Christian Europe of the High Middle Ages is more believable when it recognizes the way poverty and technological restrictions impact human culture. [/QUOTE]
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