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How meta is too meta?
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<blockquote data-quote="Neonchameleon" data-source="post: 6662065" data-attributes="member: 87792"><p>The problem with the "Don't let the players get their hands on the DM rules" is that it's a completely unworkable rule. It means that any one group can only ever have one DM, and that DMs can't travel or ever be players. It was dropped with very good reason. </p><p></p><p></p><p></p><p>Um... no. If I'm playing a game in that setting I absolutely am going to be using expectations for that setting - and I'm going to expect most of them to hold true because of fidelity ot the setting. As well as expectations about the game mechanics and family.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6662065, member: 87792"] The problem with the "Don't let the players get their hands on the DM rules" is that it's a completely unworkable rule. It means that any one group can only ever have one DM, and that DMs can't travel or ever be players. It was dropped with very good reason. Um... no. If I'm playing a game in that setting I absolutely am going to be using expectations for that setting - and I'm going to expect most of them to hold true because of fidelity ot the setting. As well as expectations about the game mechanics and family. [/QUOTE]
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How meta is too meta?
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