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How meta is too meta?
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<blockquote data-quote="howandwhy99" data-source="post: 6724111" data-attributes="member: 3192"><p>Actually, Metagaming as defined in early D&D is part of player cheating. The new definition is different. As early D&D has nothing to do with expressing a personality or telling a story, that definition doesn't apply.</p><p></p><p>In D&D, a DM is parceling out information rewards to players as they play the game. Players who overhear another player's info, which is not then relayed to the other players by that player, are metagaming. </p><p></p><p>Yes, players often say they are going to tell everyone and a DM may inform other players on that player's behalf, that can speed up the game. But otherwise the default game is each player is playing separately and choosing when to cooperate (or not) individually, like sharing their experiences.</p><p></p><p>Metagaming gets in the way of fair play, but there are techniques to avoid its abuse.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6724111, member: 3192"] Actually, Metagaming as defined in early D&D is part of player cheating. The new definition is different. As early D&D has nothing to do with expressing a personality or telling a story, that definition doesn't apply. In D&D, a DM is parceling out information rewards to players as they play the game. Players who overhear another player's info, which is not then relayed to the other players by that player, are metagaming. Yes, players often say they are going to tell everyone and a DM may inform other players on that player's behalf, that can speed up the game. But otherwise the default game is each player is playing separately and choosing when to cooperate (or not) individually, like sharing their experiences. Metagaming gets in the way of fair play, but there are techniques to avoid its abuse. [/QUOTE]
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How meta is too meta?
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