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General Tabletop Discussion
*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
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<blockquote data-quote="DNH" data-source="post: 4979761" data-attributes="member: 63615"><p>(I will admit that this is not strictly 4e-specific, but that's the game we play atm.)</p><p></p><p>As the DM for our 4e group, I have a slight problem with the sometimes meticulously considered and executed combat manoeuvres carried out by the players. We continuously get a volley of "If you go there, then I ..." - "But I could use this if ..." - "Don't do that because I am going to ..." and it winds me up most of the time. I have tried saying things like "Guys, come on. It's only a six-second combat round; there's no time for such meticulous planning." I haven't tried this one but I could rule that their instructions to each other are perforce spoken aloud and so the foes will hear them and react accordingly.</p><p></p><p>I am sort of in two (or more) minds about this. I understand that the PCs generally need some advantage and the ability to coordinate their efforts gives them this. I can also (largely) accept that the planning we see at the table does not necessarily translate to the battlefield (so a plan of actions discussed between the players may well become a shouted command from one character). Also, I am more of the narrativist school than the simulationist one, so I am not sure that clamping down on these instructions in the interests of verisimilitude is precisely what I am after.</p><p></p><p>Still, I also want to speed my game along if I can. And I *do* think that my players overstep what is acceptable sometimes.</p><p></p><p>What do you guys do? Any thoughts?</p></blockquote><p></p>
[QUOTE="DNH, post: 4979761, member: 63615"] (I will admit that this is not strictly 4e-specific, but that's the game we play atm.) As the DM for our 4e group, I have a slight problem with the sometimes meticulously considered and executed combat manoeuvres carried out by the players. We continuously get a volley of "If you go there, then I ..." - "But I could use this if ..." - "Don't do that because I am going to ..." and it winds me up most of the time. I have tried saying things like "Guys, come on. It's only a six-second combat round; there's no time for such meticulous planning." I haven't tried this one but I could rule that their instructions to each other are perforce spoken aloud and so the foes will hear them and react accordingly. I am sort of in two (or more) minds about this. I understand that the PCs generally need some advantage and the ability to coordinate their efforts gives them this. I can also (largely) accept that the planning we see at the table does not necessarily translate to the battlefield (so a plan of actions discussed between the players may well become a shouted command from one character). Also, I am more of the narrativist school than the simulationist one, so I am not sure that clamping down on these instructions in the interests of verisimilitude is precisely what I am after. Still, I also want to speed my game along if I can. And I *do* think that my players overstep what is acceptable sometimes. What do you guys do? Any thoughts? [/QUOTE]
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How meticulous can the planning be in a six-second combat round?
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