Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4979844" data-attributes="member: 51942"><p>The difference being that the PC's presumably know their abilities backwards and forwards, and will be practiced (and have discussed) tactically. Players on the other hand may sit together once every week or two for an evening, and commonly make grave interpretation errors, oversights, of fail to take into account knowledge the PC's may well have.</p><p></p><p>If you look an most team sports, basic tactics are obviously largely ingrained and often communicated by actions, not words. That's never going to work at a game table; talking about it is a poor simulation thereof.</p><p></p><p>In short, I don't there's a fundamental plausibility issue here - this is a gameplay issue. Some types of tactics even after much discussion are going to be performed worse, others better. Notably, the DM probably has the largest advantage here; if he wants two creatures to cooperate (e.g. to both get flanking), this typically works whereas it's commonly harder to pull off for PC's since it would involve readied actions for a minor benefit.</p><p></p><p>So, if it's a gameplay issue, then treat it like one: don't object to discussion of tactics perse, but object to the overall time it takes. Use a timer if needed. Encourage people to make quick decisions by not penalizing them if they do something incredibly stupid due to some oversight - better the average turn is decent but imperfect and that you get a take-back now and then than that everyone always overthinks everything. If you or a player forget an effect (whoops, I couldn't have actually done that, I was prone...), don't redo the turn, but just try to approximately adjudicate the difference on the spot.</p></blockquote><p></p>
[QUOTE="eamon, post: 4979844, member: 51942"] The difference being that the PC's presumably know their abilities backwards and forwards, and will be practiced (and have discussed) tactically. Players on the other hand may sit together once every week or two for an evening, and commonly make grave interpretation errors, oversights, of fail to take into account knowledge the PC's may well have. If you look an most team sports, basic tactics are obviously largely ingrained and often communicated by actions, not words. That's never going to work at a game table; talking about it is a poor simulation thereof. In short, I don't there's a fundamental plausibility issue here - this is a gameplay issue. Some types of tactics even after much discussion are going to be performed worse, others better. Notably, the DM probably has the largest advantage here; if he wants two creatures to cooperate (e.g. to both get flanking), this typically works whereas it's commonly harder to pull off for PC's since it would involve readied actions for a minor benefit. So, if it's a gameplay issue, then treat it like one: don't object to discussion of tactics perse, but object to the overall time it takes. Use a timer if needed. Encourage people to make quick decisions by not penalizing them if they do something incredibly stupid due to some oversight - better the average turn is decent but imperfect and that you get a take-back now and then than that everyone always overthinks everything. If you or a player forget an effect (whoops, I couldn't have actually done that, I was prone...), don't redo the turn, but just try to approximately adjudicate the difference on the spot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
Top