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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
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<blockquote data-quote="Tony Vargas" data-source="post: 4980048" data-attributes="member: 996"><p>The PCs are typically this party that's fought together, either for a long time (backstory), or through some very intense battles (considering how fast they go up in levels), and are truely exceptional individuals. The warlord can get an ally back into the fight with a few encouraging words, for instance - that's a power, but it also implies a great deal of mutual trust, cooperation and respect within the party.</p><p></p><p>It's not at all unreasonable for close comrades-in-arms to execute precisely timed or seemingly 'choreographed' manuevers, either with IC shouted orders/ideas or wordlessly, with a look or gesture or just familiarity with eachother's styles. The players may take a few minutes of pointing at the board and talking over eachother's ideas to settle on the plan, but IC, it should be nothing so discordant (nor so obvious to the enemy).</p><p></p><p>Similarly, a player may have a character who is a seasoned warrior or shrewd tactician, while the player is not so tactically minded - letting him solicit advice from other players so he can choose actions that make sense for his character isn't a bad idea. </p><p></p><p>Of course, if the party is one that is inexperienced, mis-matched or new to eachother, it might make sense to limit such things, for the sake of RP. Still, it wouldn't do to limit it to the extent that it makes the party much less effective, and as the PCs get to know eachother - sooner if the RP 'training together' or getting to trust eachother - it would make sense to relent. </p><p></p><p>And, of course, if it's slowing things down and making the game less fun, break out the egg-timer and put a hard limit on planning and discussing in the middle of a fight.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4980048, member: 996"] The PCs are typically this party that's fought together, either for a long time (backstory), or through some very intense battles (considering how fast they go up in levels), and are truely exceptional individuals. The warlord can get an ally back into the fight with a few encouraging words, for instance - that's a power, but it also implies a great deal of mutual trust, cooperation and respect within the party. It's not at all unreasonable for close comrades-in-arms to execute precisely timed or seemingly 'choreographed' manuevers, either with IC shouted orders/ideas or wordlessly, with a look or gesture or just familiarity with eachother's styles. The players may take a few minutes of pointing at the board and talking over eachother's ideas to settle on the plan, but IC, it should be nothing so discordant (nor so obvious to the enemy). Similarly, a player may have a character who is a seasoned warrior or shrewd tactician, while the player is not so tactically minded - letting him solicit advice from other players so he can choose actions that make sense for his character isn't a bad idea. Of course, if the party is one that is inexperienced, mis-matched or new to eachother, it might make sense to limit such things, for the sake of RP. Still, it wouldn't do to limit it to the extent that it makes the party much less effective, and as the PCs get to know eachother - sooner if the RP 'training together' or getting to trust eachother - it would make sense to relent. And, of course, if it's slowing things down and making the game less fun, break out the egg-timer and put a hard limit on planning and discussing in the middle of a fight. [/QUOTE]
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How meticulous can the planning be in a six-second combat round?
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