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*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
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<blockquote data-quote="Saeviomagy" data-source="post: 4980759" data-attributes="member: 5890"><p>If your reasoning behind limiting in-combat chatter is realism, then you're being silly. Realistically the characters are going to be yelling out "24, 10, hut" and the plan will fall together. They train and adventure together 24 hours a day for weeks at a time. If they mess up, they don't just lose a game, they die. And so do their loved ones and people who depend on them. Even the most frivolous character is going to get into a groove with people that he hangs with for that amount of time and under those circumstances.</p><p></p><p>If, on the other hand, you're trying to do it because combat is dragging, or because one player is trying to play the other players characters for them, then more power to you. In this situation it's best to simply try hurrying things on or having a chat with problem players, and only move on to hard and fast rules if that doesn't work.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4980759, member: 5890"] If your reasoning behind limiting in-combat chatter is realism, then you're being silly. Realistically the characters are going to be yelling out "24, 10, hut" and the plan will fall together. They train and adventure together 24 hours a day for weeks at a time. If they mess up, they don't just lose a game, they die. And so do their loved ones and people who depend on them. Even the most frivolous character is going to get into a groove with people that he hangs with for that amount of time and under those circumstances. If, on the other hand, you're trying to do it because combat is dragging, or because one player is trying to play the other players characters for them, then more power to you. In this situation it's best to simply try hurrying things on or having a chat with problem players, and only move on to hard and fast rules if that doesn't work. [/QUOTE]
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Community
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*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
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