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General Tabletop Discussion
*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
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<blockquote data-quote="Turtlejay" data-source="post: 4981396" data-attributes="member: 70267"><p>eamon has it right, the DM controls his side of the fight with the efficiency of a hive mind. Whether he means to or not, all his creeps have a working knowledge of the capabilities of their allies, something most PC's do not have. The DM *planned* the encounter (or read it ahead of time) and probably has certain actions preplanned or scripted. The PC's are reacting in real time to this. Do not expect them to equal the efficiency of the DM.</p><p> </p><p>I think Karinsdad is on to something in regards to player chatter, but only in some cases. Some players do not mind back and forth suggestions. Just last session I had forgotten that my PC had a magic item (the Lucky Charm) and the cleric remembered, turning a crucial attack from a miss to a hit. I appreciated that. Crosstalk can benefit from suggestions like this. Now, if a specific person does not like the advice, it is their perogative to refuse it, or to ask not to be told how to play their character.</p><p> </p><p>In *general* however, I don't think some back and forth is a bad thing, when the situation warrants it.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4981396, member: 70267"] eamon has it right, the DM controls his side of the fight with the efficiency of a hive mind. Whether he means to or not, all his creeps have a working knowledge of the capabilities of their allies, something most PC's do not have. The DM *planned* the encounter (or read it ahead of time) and probably has certain actions preplanned or scripted. The PC's are reacting in real time to this. Do not expect them to equal the efficiency of the DM. I think Karinsdad is on to something in regards to player chatter, but only in some cases. Some players do not mind back and forth suggestions. Just last session I had forgotten that my PC had a magic item (the Lucky Charm) and the cleric remembered, turning a crucial attack from a miss to a hit. I appreciated that. Crosstalk can benefit from suggestions like this. Now, if a specific person does not like the advice, it is their perogative to refuse it, or to ask not to be told how to play their character. In *general* however, I don't think some back and forth is a bad thing, when the situation warrants it. Jay [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How meticulous can the planning be in a six-second combat round?
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