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How Might D&D Religions Differ From Real Life Religions?
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<blockquote data-quote="Janx" data-source="post: 4509102" data-attributes="member: 8835"><p>This actually gives me an idea. Consider in the real world, if you pray before you eat (Thor, thanks for the gruel, please make sure I don't bite another rock in it), or if you pray you're next shot hits, there's not real way to know if it did any good. If you miss or chip a tooth, I suppose you can assume it didn't, or you might be out of favor with thor.</p><p></p><p>Now in D&D, imagine if there were a bunch of "cantrip" like prayers people could do that gave a real GAME effect. Bless my next attack, get a +1 to-hit on next attack within 1 round. Bless my food, get some sort of bonus towards health or purification against disease.</p><p></p><p>These kind of effects would re-inforce loyalty to a god/pantheon. People would be praying all the time for stuff, knowing they'd probably get it (if they behaved). The trick would be, non-clerics could use the weak stuff. Clerics get the big stuff. </p><p></p><p>Having some effects non-clerics can get would encourage them to do incorporate religion into their PC. Imagine Fred the fighter, stopping off at the temple to pray for strength, before the assault on the town begins. Right now, most PCs wouldn't bother, there's no effect. Grant an effect and reward for working in the gods favor (aka being a good guy), and now things get interesting.</p></blockquote><p></p>
[QUOTE="Janx, post: 4509102, member: 8835"] This actually gives me an idea. Consider in the real world, if you pray before you eat (Thor, thanks for the gruel, please make sure I don't bite another rock in it), or if you pray you're next shot hits, there's not real way to know if it did any good. If you miss or chip a tooth, I suppose you can assume it didn't, or you might be out of favor with thor. Now in D&D, imagine if there were a bunch of "cantrip" like prayers people could do that gave a real GAME effect. Bless my next attack, get a +1 to-hit on next attack within 1 round. Bless my food, get some sort of bonus towards health or purification against disease. These kind of effects would re-inforce loyalty to a god/pantheon. People would be praying all the time for stuff, knowing they'd probably get it (if they behaved). The trick would be, non-clerics could use the weak stuff. Clerics get the big stuff. Having some effects non-clerics can get would encourage them to do incorporate religion into their PC. Imagine Fred the fighter, stopping off at the temple to pray for strength, before the assault on the town begins. Right now, most PCs wouldn't bother, there's no effect. Grant an effect and reward for working in the gods favor (aka being a good guy), and now things get interesting. [/QUOTE]
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How Might D&D Religions Differ From Real Life Religions?
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