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How Might D&D Religions Differ From Real Life Religions?
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<blockquote data-quote="Yair" data-source="post: 4509377" data-attributes="member: 10913"><p>I didn't like Eberron, but was very impressed with its take on religion. Still planning on getting its Faiths of Eberron book, sometime.</p><p></p><p></p><p></p><p>I think the core 4e take on religion is pretty solid. It emphasizes that the worship is polytheistic, with only the clerics being servants of specific gods. That's a reasonable-enough possibility.</p><p></p><p>The apparant power of the deities and the ability to summon and commune with them or high-ranking servants of them means that there would not be schisms or heresies. There won't be atheists, either. (Yes, technically you could maintain gods aren't "proven" to exist; in practice, people will generally believe their representatives, angels, and avatars.)</p><p></p><p>It's possible, however, that people will be less pious in their religous practice. This depends on two things - afterlife, and the god's power. If the god's power is limited to priestly-brone miracles, as it largely is in the RAW, and if a good afterlife is not dependant on high piety - then people will actually be <em>less</em> pious. Worship would be a much more buisness-like, trasnactional thing (generally). If your afterlife is dependant on your adherence to the god's demands, or the god's magic extends to beyond what the priest can wield, your continous and devout worship is far more advantageous and hence will be far more common.</p><p></p><p>In the one time I developed a cosmology, for D&D 3.5, the afterlife was based on your character in life, but the god's dogmas were designed to help you lead the proper life. So you could not believe in any god yet reach eternal bliss in the afterlife - but that would be rare in practice, and practically you've better stick to some dogma if you want a good afterlife.</p></blockquote><p></p>
[QUOTE="Yair, post: 4509377, member: 10913"] I didn't like Eberron, but was very impressed with its take on religion. Still planning on getting its Faiths of Eberron book, sometime. I think the core 4e take on religion is pretty solid. It emphasizes that the worship is polytheistic, with only the clerics being servants of specific gods. That's a reasonable-enough possibility. The apparant power of the deities and the ability to summon and commune with them or high-ranking servants of them means that there would not be schisms or heresies. There won't be atheists, either. (Yes, technically you could maintain gods aren't "proven" to exist; in practice, people will generally believe their representatives, angels, and avatars.) It's possible, however, that people will be less pious in their religous practice. This depends on two things - afterlife, and the god's power. If the god's power is limited to priestly-brone miracles, as it largely is in the RAW, and if a good afterlife is not dependant on high piety - then people will actually be [i]less[/i] pious. Worship would be a much more buisness-like, trasnactional thing (generally). If your afterlife is dependant on your adherence to the god's demands, or the god's magic extends to beyond what the priest can wield, your continous and devout worship is far more advantageous and hence will be far more common. In the one time I developed a cosmology, for D&D 3.5, the afterlife was based on your character in life, but the god's dogmas were designed to help you lead the proper life. So you could not believe in any god yet reach eternal bliss in the afterlife - but that would be rare in practice, and practically you've better stick to some dogma if you want a good afterlife. [/QUOTE]
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