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General Tabletop Discussion
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How Might D&D Religions Differ From Real Life Religions?
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<blockquote data-quote="Snoweel" data-source="post: 4512736" data-attributes="member: 4453"><p>Sure but in D&D the gods don't directly 'grant' (ie. consciously) power to their followers. Not anymore (ymmv).</p><p></p><p>I've toyed with the idea of entirely unaware, nonsentient gods being sources of power for parasitic clerics to draw from. Maybe a certain mindset (ie. a few tenets or attitudes) is required for said cleric to be able to 'tap in' to the god's power but beyond that the cleric can do what she wants with her power.</p><p></p><p>So the cleric of the god of travel has to maintain an attitude of wanderlust - not because the god demands it, but because this mindset is necessary to maintain the connection with her god's alien consciousness - in order to utilise that god as a source of power.</p><p></p><p>This idea works best with gods whose 'portfolio' supports a duality of good and evil - law, chaos, civilisation, nature, etc.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4512736, member: 4453"] Sure but in D&D the gods don't directly 'grant' (ie. consciously) power to their followers. Not anymore (ymmv). I've toyed with the idea of entirely unaware, nonsentient gods being sources of power for parasitic clerics to draw from. Maybe a certain mindset (ie. a few tenets or attitudes) is required for said cleric to be able to 'tap in' to the god's power but beyond that the cleric can do what she wants with her power. So the cleric of the god of travel has to maintain an attitude of wanderlust - not because the god demands it, but because this mindset is necessary to maintain the connection with her god's alien consciousness - in order to utilise that god as a source of power. This idea works best with gods whose 'portfolio' supports a duality of good and evil - law, chaos, civilisation, nature, etc. [/QUOTE]
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How Might D&D Religions Differ From Real Life Religions?
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