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How Might D&D Religions Differ From Real Life Religions?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4671489" data-attributes="member: 11300"><p>I think it would be interesting to put greater emphasis on faith (or not) in a D&D campaign. I could imagine the setup being something like:</p><p></p><p>- The majority of a church are laymen, scholars and the faithful.</p><p></p><p>- Most of the "Clerics" (that is with actual Divine Power) are very low level. All the magic that these low level cleric's perform is based on faith. All the "magic" they wield has no obvious effect. For example, the classic "Bless" gives a +1 to a particular character's activity. The character will succeed or fail with a percentage (5%) that the Bless turned a fail into a success (assume the character can actually succeed or fail at the task). Did the Blessing work? Surely the faithful would say of course it did, whereas those without faith would be equally as justified saying that the Cleric's blessing was all poppycock and for the gullible and insane. A faithful cleric receives a vision (or at least says he does). Is it true? Does it turn out to be true? Luck for the faithless but a sign of divine intervention and power for the faithful.</p><p></p><p>- Very few Clerics have obvious power, most likely being referred to as Saints. Or perhaps certain powerful rituals are only performed by such Clerics in private in a sanctified area? Perhaps these Saints become leaders in the Church, or perhaps due to politics they become pariahs or even heretics.</p><p></p><p>I like the idea that this gives the Cleric a chance to become someone of power and distinction, but at the same time holds tightly to the concept of faith (something perhaps normally taken for granted in typical D&D campaigns).</p><p></p><p>And then for the twist. Have a new faith where the divine power of Clerics is not only obvious but relatively abundant. The ambitious, greedy, political and most likely evil would flock to such a faith, possibly even fracturing it into sects as no group can maintain complete power over the church. Is the God they follow evil? Sounds like an interesting campaign concept to me.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4671489, member: 11300"] I think it would be interesting to put greater emphasis on faith (or not) in a D&D campaign. I could imagine the setup being something like: - The majority of a church are laymen, scholars and the faithful. - Most of the "Clerics" (that is with actual Divine Power) are very low level. All the magic that these low level cleric's perform is based on faith. All the "magic" they wield has no obvious effect. For example, the classic "Bless" gives a +1 to a particular character's activity. The character will succeed or fail with a percentage (5%) that the Bless turned a fail into a success (assume the character can actually succeed or fail at the task). Did the Blessing work? Surely the faithful would say of course it did, whereas those without faith would be equally as justified saying that the Cleric's blessing was all poppycock and for the gullible and insane. A faithful cleric receives a vision (or at least says he does). Is it true? Does it turn out to be true? Luck for the faithless but a sign of divine intervention and power for the faithful. - Very few Clerics have obvious power, most likely being referred to as Saints. Or perhaps certain powerful rituals are only performed by such Clerics in private in a sanctified area? Perhaps these Saints become leaders in the Church, or perhaps due to politics they become pariahs or even heretics. I like the idea that this gives the Cleric a chance to become someone of power and distinction, but at the same time holds tightly to the concept of faith (something perhaps normally taken for granted in typical D&D campaigns). And then for the twist. Have a new faith where the divine power of Clerics is not only obvious but relatively abundant. The ambitious, greedy, political and most likely evil would flock to such a faith, possibly even fracturing it into sects as no group can maintain complete power over the church. Is the God they follow evil? Sounds like an interesting campaign concept to me. Best Regards Herremann the Wise [/QUOTE]
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