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How might elven societies be different from the norm?
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6856652" data-attributes="member: 11368"><p>In a D&D world, I think elves would be struggling to keep their populations stable. If they don't reproduce until 100+... and D&D worlds tend to be full of dangerous monsters, and occasional big cataclysms too...</p><p></p><p>I think the only reason elves can survive is that their long lifespan also means comparatively large proportions of high level characters. If an army invades, the elves won't send out an army to meet it - they'll devastate it with area effect magic from a few casters.</p><p></p><p></p><p></p><p>Well, I would tend to think that elven societies (due to slow or nonexistent population growth) would mostly be in lands that have been elf-occupied for thousands of years, and thus very modified - by both traditional techniques (careful management of what's hunted/fished/collected, replanting useful species, etc.) and by magic. </p><p></p><p> Their everyday food-gathering activities might look "hunter-gatherer", but probably 50%+ of the trees are fruit or nut trees, there are a billion ponds full of fish all over the place (somebody probably used Move Earth to make ponds), etc.</p><p></p><p>More like low intensity agriculture than hunter-gathering.</p><p></p><p>Plus, they probably have more magic than other humanoids - so Purify Food and Drink reduces wastage, Goodberry creates food, etc.</p><p></p><p>So I'd expect them to get a lot more food per square mile than the best human hunter-gatherer cultures manage..</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6856652, member: 11368"] In a D&D world, I think elves would be struggling to keep their populations stable. If they don't reproduce until 100+... and D&D worlds tend to be full of dangerous monsters, and occasional big cataclysms too... I think the only reason elves can survive is that their long lifespan also means comparatively large proportions of high level characters. If an army invades, the elves won't send out an army to meet it - they'll devastate it with area effect magic from a few casters. Well, I would tend to think that elven societies (due to slow or nonexistent population growth) would mostly be in lands that have been elf-occupied for thousands of years, and thus very modified - by both traditional techniques (careful management of what's hunted/fished/collected, replanting useful species, etc.) and by magic. Their everyday food-gathering activities might look "hunter-gatherer", but probably 50%+ of the trees are fruit or nut trees, there are a billion ponds full of fish all over the place (somebody probably used Move Earth to make ponds), etc. More like low intensity agriculture than hunter-gathering. Plus, they probably have more magic than other humanoids - so Purify Food and Drink reduces wastage, Goodberry creates food, etc. So I'd expect them to get a lot more food per square mile than the best human hunter-gatherer cultures manage.. [/QUOTE]
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How might elven societies be different from the norm?
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