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How might you fix the beastmaster's animal companion?
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<blockquote data-quote="Minigiant" data-source="post: 6542844" data-attributes="member: 63508"><p>Again the issue is "what do you want the beast companion to do?"</p><p></p><p>Controlled mounts cannot fight nor gain HP per level. They can only be mounts.</p><p>Independent mounts are not controlled.</p><p>Summoned mounts suck at combat.</p><p>Familiars can't fight unless you are a warlock. Then they just suck at it.</p><p></p><p>Here's what I'd do to Ranger's Companion. Changes in bold.</p><p></p><p>"At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (stuff). Add your proficiency bonus to the beast's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. <strong><s>Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher.</s></strong></p><p><strong></strong></p><p><strong>When you gain a beast companion, you choose a method of training for the beast. This may alter its statistics. Once the choice is made, it cannot be changed until you spend a week retraining it.</strong></p><p></p><p>The beast obeys your commands as best it can. It takes its turn on your initiative, though it doesn't take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, Help,<strong> Hide, or Search</strong> action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.</p><p><strong>As an action, you can order the beast to attack freely. The beast will take the Attack action each turn. The beast continues to fight until it must flee (due to injury, being frightened, or the like) or its opponent is defeated. When the beast is attacking freely, it will only listen to your command to stop which requires an action.</strong></p><p>While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.</p><p>If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one.</p><p></p><p><strong>Methods of training:</strong></p><p><strong></strong></p><p><strong>Scout: The beast's hit point maximum equals its normal maximum or four times your ranger level, whichever is higher The beast also has proficiency in Wisdom and Charisma saving throws. As a bonus action, you can command the beast to take the Hide or Search action on its turn.</strong></p><p><strong></strong></p><p><strong>Warbeast: The beast's hit point maximum equals its normal maximum or four times your ranger level, whichever is higher The beast also has proficiency in Strength and Dexterity saving throws. As a bonus action, you can command the beast to take the Attack action on its turn.</strong></p><p><strong></strong></p><p><strong>Watchbeast: The beast's hit point maximum equals its normal maximum or eight times your ranger level, whichever is higher. The beast also has proficiency in Strength and Constitutions saving throws."</strong></p></blockquote><p></p>
[QUOTE="Minigiant, post: 6542844, member: 63508"] Again the issue is "what do you want the beast companion to do?" Controlled mounts cannot fight nor gain HP per level. They can only be mounts. Independent mounts are not controlled. Summoned mounts suck at combat. Familiars can't fight unless you are a warlock. Then they just suck at it. Here's what I'd do to Ranger's Companion. Changes in bold. "At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (stuff). Add your proficiency bonus to the beast's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. [B][s]Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher.[/s] When you gain a beast companion, you choose a method of training for the beast. This may alter its statistics. Once the choice is made, it cannot be changed until you spend a week retraining it.[/B] The beast obeys your commands as best it can. It takes its turn on your initiative, though it doesn't take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, Help,[B] Hide, or Search[/B] action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. [B]As an action, you can order the beast to attack freely. The beast will take the Attack action each turn. The beast continues to fight until it must flee (due to injury, being frightened, or the like) or its opponent is defeated. When the beast is attacking freely, it will only listen to your command to stop which requires an action.[/B] While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one. [B]Methods of training: Scout: The beast's hit point maximum equals its normal maximum or four times your ranger level, whichever is higher The beast also has proficiency in Wisdom and Charisma saving throws. As a bonus action, you can command the beast to take the Hide or Search action on its turn. Warbeast: The beast's hit point maximum equals its normal maximum or four times your ranger level, whichever is higher The beast also has proficiency in Strength and Dexterity saving throws. As a bonus action, you can command the beast to take the Attack action on its turn. Watchbeast: The beast's hit point maximum equals its normal maximum or eight times your ranger level, whichever is higher. The beast also has proficiency in Strength and Constitutions saving throws."[/B] [/QUOTE]
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How might you fix the beastmaster's animal companion?
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