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General Tabletop Discussion
*Dungeons & Dragons
How might you fix the beastmaster's animal companion?
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<blockquote data-quote="jodyjohnson" data-source="post: 6543390" data-attributes="member: 5590"><p>I think it needs an Unearthed Arcana article with options with a scale on how powerful you should make them depending on individual groups and campaigns.</p><p></p><p>If I'm at an Adventurer's League table I probably don't want powerful mounts, familiars, animal companions, undead minions, henchman, and a lot of summons. At a home game with maybe 2 or 3 players, I'm a lot more open to having secondary 'characters' that are a lot more powerful. At the other end, if I have 6 players in my home game I prefer less add-on characters.</p><p></p><p>UA articles can just flat out state that the standard rule is the weak end of the spectrum and give 'official' options for making them more impressive in play. Until then, I think groups can just house rule it which is all the UA options will end up being anyway.</p><p></p><p></p><p>For example, I could bring my mounted Necromancer with familiar, Animate Dead, and some summoning spells and dominate the playtime at an AL table if there weren't default limits on actions. However if I were the only player at a home game that might be a really interesting character.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6543390, member: 5590"] I think it needs an Unearthed Arcana article with options with a scale on how powerful you should make them depending on individual groups and campaigns. If I'm at an Adventurer's League table I probably don't want powerful mounts, familiars, animal companions, undead minions, henchman, and a lot of summons. At a home game with maybe 2 or 3 players, I'm a lot more open to having secondary 'characters' that are a lot more powerful. At the other end, if I have 6 players in my home game I prefer less add-on characters. UA articles can just flat out state that the standard rule is the weak end of the spectrum and give 'official' options for making them more impressive in play. Until then, I think groups can just house rule it which is all the UA options will end up being anyway. For example, I could bring my mounted Necromancer with familiar, Animate Dead, and some summoning spells and dominate the playtime at an AL table if there weren't default limits on actions. However if I were the only player at a home game that might be a really interesting character. [/QUOTE]
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How might you fix the beastmaster's animal companion?
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