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How might you fix the beastmaster's animal companion?
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<blockquote data-quote="Mephista" data-source="post: 6543396" data-attributes="member: 6786252"><p>Its immaterial if Drizzt is a Beastmaster or not. I only brought him up as an example of a dual wielding Ranger* The points I'm making are:</p><p></p><p>1) Dual Wielding is part of the Ranger class identity. It requires use of a bonus action to employ. </p><p>2) Both the Archer and the Sword/Board styles of fighting also require a large amount Bonus Actions. As does the use of Entangling Strike.</p><p>3) Other classes with summons or other forms of pets don't lose any actions while in combat.</p><p></p><p>Requiring a use of a regular action, a bonus action, whatever for the pet gets in the way of the base class design. The messed up action economy is one the big reasons why Beastmaster is currently terrible choice. Under your rules, you would never get an option to swing an off hand weapon, use a shield bash, run a Hunter's Mark, use Entangling Strike, or use any Archer spells. That's huge. </p><p></p><p>And, so what if a 3rd level beastmaster had a third attack from pets, so long as the damage was consistent with the Hunter Ranger running a Hunter's Mark, as well as the average of other classes? The animal companion is a separate entity from the Ranger. It never benefit from his magical weapons, his hunter marks, or anything else, really. The damage of the animal companion is pretty static, not really subject to force multipliers. Easy enough to match a single attack at level 3.</p><p></p><p>It should be noted that Hoard Breaker and Giant Killer both provide third attacks as well. Colossus Slayer deals an extra 1d8 a turn, an average of 4.5 damage. The hawk deals one damage on a hit. The mastiff 4 damage. The panther 5. They seem pretty balanced so far.</p><p></p><p>* Even as a Hunter, two weapon fighting doesn't work right. The class as a whole has major issues that need to be addressed. The Beastmaster is just the most glaring part.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6543396, member: 6786252"] Its immaterial if Drizzt is a Beastmaster or not. I only brought him up as an example of a dual wielding Ranger* The points I'm making are: 1) Dual Wielding is part of the Ranger class identity. It requires use of a bonus action to employ. 2) Both the Archer and the Sword/Board styles of fighting also require a large amount Bonus Actions. As does the use of Entangling Strike. 3) Other classes with summons or other forms of pets don't lose any actions while in combat. Requiring a use of a regular action, a bonus action, whatever for the pet gets in the way of the base class design. The messed up action economy is one the big reasons why Beastmaster is currently terrible choice. Under your rules, you would never get an option to swing an off hand weapon, use a shield bash, run a Hunter's Mark, use Entangling Strike, or use any Archer spells. That's huge. And, so what if a 3rd level beastmaster had a third attack from pets, so long as the damage was consistent with the Hunter Ranger running a Hunter's Mark, as well as the average of other classes? The animal companion is a separate entity from the Ranger. It never benefit from his magical weapons, his hunter marks, or anything else, really. The damage of the animal companion is pretty static, not really subject to force multipliers. Easy enough to match a single attack at level 3. It should be noted that Hoard Breaker and Giant Killer both provide third attacks as well. Colossus Slayer deals an extra 1d8 a turn, an average of 4.5 damage. The hawk deals one damage on a hit. The mastiff 4 damage. The panther 5. They seem pretty balanced so far. * Even as a Hunter, two weapon fighting doesn't work right. The class as a whole has major issues that need to be addressed. The Beastmaster is just the most glaring part. [/QUOTE]
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How might you fix the beastmaster's animal companion?
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