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How modern are your modern games?
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<blockquote data-quote="Janx" data-source="post: 6071140" data-attributes="member: 8835"><p>the modern tools don't sound much different in terms of giving the PCs extra info than what higher level PCs in D&D have at their disposal.</p><p></p><p>Though I do think an added complication is how much EASY stuff I can come up with the in the modern world to give the party advantage that the GM may not have expected to be so simply solved. And if he argues that it would take WEEKS to put together the solution when we only have hours, I'll walk into my shop and 20 minutes later return with the an iPhone controlled flamethrower put together with gasoline and my air compressor that I whipped up out of spare parts.</p><p></p><p>I can make a team communication network, a tracking tool, a listening bug easily with a few cellphones. Explosives and traps with some scrap material and household chemicals. Biological munitions from a swiping off the doorknow on a petri dish and some antibiotics. And I'm not even a terrorist, prepper or government agent.</p><p></p><p>Conversely, in D&D, I am constrained to the mundane materials and limited science of the era, and the limited and narrow skills definitions of the rules.</p><p></p><p>Whereas, in a modern RPG, even if my char sheet doesn't say I know wood working, I can easily justify basic skills for every party member who graduated from high school and took shop class. A modern PC can't suck more than his player, given what non-class stuff the player is able to know and be competent at.</p><p></p><p>As a result, you can get away with a lot in a modern RPG, lest the game fail to be minimally realistic or heroic.</p><p></p><p>I reckon that can put a burden on a GM who isn't flexible enough to adapt or accept when the players have simple real world solutions.</p></blockquote><p></p>
[QUOTE="Janx, post: 6071140, member: 8835"] the modern tools don't sound much different in terms of giving the PCs extra info than what higher level PCs in D&D have at their disposal. Though I do think an added complication is how much EASY stuff I can come up with the in the modern world to give the party advantage that the GM may not have expected to be so simply solved. And if he argues that it would take WEEKS to put together the solution when we only have hours, I'll walk into my shop and 20 minutes later return with the an iPhone controlled flamethrower put together with gasoline and my air compressor that I whipped up out of spare parts. I can make a team communication network, a tracking tool, a listening bug easily with a few cellphones. Explosives and traps with some scrap material and household chemicals. Biological munitions from a swiping off the doorknow on a petri dish and some antibiotics. And I'm not even a terrorist, prepper or government agent. Conversely, in D&D, I am constrained to the mundane materials and limited science of the era, and the limited and narrow skills definitions of the rules. Whereas, in a modern RPG, even if my char sheet doesn't say I know wood working, I can easily justify basic skills for every party member who graduated from high school and took shop class. A modern PC can't suck more than his player, given what non-class stuff the player is able to know and be competent at. As a result, you can get away with a lot in a modern RPG, lest the game fail to be minimally realistic or heroic. I reckon that can put a burden on a GM who isn't flexible enough to adapt or accept when the players have simple real world solutions. [/QUOTE]
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