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How modern are your modern games?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6093859"><p>My advice for gms using modern settings: embrace it, dont fight it. Certain things will be easier for PCs because we live in an information age, so reward players who make appropriate use of that, dont worry about them finding clues too soon (the fun of an investigative adventure is cracking the puzzle, not being denied your victory because the Gm feels it is too soon). As a GM its important to go in knowing what resources the pcs can draw on. And since we all live in the modern world, its pretty easy to predict what those will be. i make a point of not running my modern games the way I run medieval fantasy. My modern games are driven by characters, npcs and power groups. There is often a premise (such as the pcs are counter terrorism agents trying to stop a mad bomber or the pcs are mobsters trying to break into triad territory) but there are always these moving parts that keep things going. The PCs take out the triad number two guy, so that means i have to decide how the triad leadership reacts. In many ways, modern settings are the most liberating for th GM if you accept them for what they are.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6093859"] My advice for gms using modern settings: embrace it, dont fight it. Certain things will be easier for PCs because we live in an information age, so reward players who make appropriate use of that, dont worry about them finding clues too soon (the fun of an investigative adventure is cracking the puzzle, not being denied your victory because the Gm feels it is too soon). As a GM its important to go in knowing what resources the pcs can draw on. And since we all live in the modern world, its pretty easy to predict what those will be. i make a point of not running my modern games the way I run medieval fantasy. My modern games are driven by characters, npcs and power groups. There is often a premise (such as the pcs are counter terrorism agents trying to stop a mad bomber or the pcs are mobsters trying to break into triad territory) but there are always these moving parts that keep things going. The PCs take out the triad number two guy, so that means i have to decide how the triad leadership reacts. In many ways, modern settings are the most liberating for th GM if you accept them for what they are. [/QUOTE]
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