Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Modules and Options should work in Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hbarsquared" data-source="post: 6022122" data-attributes="member: 4550"><p>I think this is what I'm actually trying to get at. So many people expect different mechanics from the one class, and WotC seems to be trying to cram all those mechanics in.</p><p></p><p>I get both sides. The original goals of Next classes seemed to be: give each class a story hook and mechanical shtick. Players, on the other hand, have associated several different types of mechanics with a single thematic hook.</p><p></p><p>I think everyone would agree that a Wizard has low hit points, little to no armor or weapon proficiences, carries around a spellbook, and can cast universe-warping spells if she just spends enough time studying them. She is intelligent, bookish, and focused.</p><p></p><p>For some people, this means Vancian spellcasting, daily spells only. For others, this means the option of recharge mechanics. For still others, it's access to at-will spells. For some (though a distinct minority, I believe) it's even mana and spell points. Vancian vs. recharge vs. at-will all seem to be a significant percentage, and vocal.</p><p></p><p>I <em>don't</em> think everything needs to be "crammed" into the wizard. Dailies, with at-wills, with specialists that get recharging spells.... But I kind of like having each of these mechanics available to all wizards, with some kind of trade-off.</p><p></p><p>If the basic wizard could be entirely Vancian and only daily spells, and <em>built into the class</em> was the option to trade out daily spell slots for encounter slots, or daily slots for an at-will spell... I think this would satisfy a lot of people.</p><p></p><p>If the Wizard was completely Vancian - I think I would be happy with something like the following ability:</p><p></p><p><strong>At-Will Spell</strong></p><p>Permanently sacrifice two 1st-level daily spell slots. Choose one 1st-level spell you know. You may cast this chosen spell once per round. <em>(You may only sacrifice 1st-level slots, and may only choose a 1st-level spell)</em></p><p></p><p>And then maybe:</p><p></p><p><strong>Recharging Encounter Spell</strong></p><p>Choose any spell you know. Permanently sacrifice one daily spell slot of the same level. You may cast this chose spell once per encounter, requiring 5min of a short rest to recharge.</p><p></p><p>Of course, the balance all depends on how many daily slots are available, what the progression is, what the power level of the spells are, and how they scale. But by sacrificing one mechanic to be replaced by another, I think, is able to satisfy most camps and what they expect out of a single class.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 6022122, member: 4550"] I think this is what I'm actually trying to get at. So many people expect different mechanics from the one class, and WotC seems to be trying to cram all those mechanics in. I get both sides. The original goals of Next classes seemed to be: give each class a story hook and mechanical shtick. Players, on the other hand, have associated several different types of mechanics with a single thematic hook. I think everyone would agree that a Wizard has low hit points, little to no armor or weapon proficiences, carries around a spellbook, and can cast universe-warping spells if she just spends enough time studying them. She is intelligent, bookish, and focused. For some people, this means Vancian spellcasting, daily spells only. For others, this means the option of recharge mechanics. For still others, it's access to at-will spells. For some (though a distinct minority, I believe) it's even mana and spell points. Vancian vs. recharge vs. at-will all seem to be a significant percentage, and vocal. I [i]don't[/i] think everything needs to be "crammed" into the wizard. Dailies, with at-wills, with specialists that get recharging spells.... But I kind of like having each of these mechanics available to all wizards, with some kind of trade-off. If the basic wizard could be entirely Vancian and only daily spells, and [i]built into the class[/i] was the option to trade out daily spell slots for encounter slots, or daily slots for an at-will spell... I think this would satisfy a lot of people. If the Wizard was completely Vancian - I think I would be happy with something like the following ability: [b]At-Will Spell[/b] Permanently sacrifice two 1st-level daily spell slots. Choose one 1st-level spell you know. You may cast this chosen spell once per round. [i](You may only sacrifice 1st-level slots, and may only choose a 1st-level spell)[/i] And then maybe: [b]Recharging Encounter Spell[/b] Choose any spell you know. Permanently sacrifice one daily spell slot of the same level. You may cast this chose spell once per encounter, requiring 5min of a short rest to recharge. Of course, the balance all depends on how many daily slots are available, what the progression is, what the power level of the spells are, and how they scale. But by sacrificing one mechanic to be replaced by another, I think, is able to satisfy most camps and what they expect out of a single class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Modules and Options should work in Next
Top