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How much an 11th level party can take in a day?
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<blockquote data-quote="jgsugden" data-source="post: 8715799" data-attributes="member: 2629"><p>My first concern is that you said one shot. If you mean one session, that is about 8 or 9 hours of D&D assuming you need to tie the combats together with some RP. If the players do not know their PCs, it could be slower. Make sure you can fit everything in ...</p><p></p><p>Every combat you've set up there is Deadly by DMG standards for five 11th level PCs. Your 4th encounter is potentially ridiculously off the charts deadly (either version), as is the 5th (with an adjusted XP at over 400% of the deadly threshold). </p><p></p><p>You're talking about players that are unfamiliar with their PCs, in a one shot setting where they're unfamiliar with the htreats and their allies as well. </p><p></p><p>If I'm running an all day (or two 4 to 5 hour) session, I want to aim to have no LR, and one SR in the middle. I want to have about 5 encounters, but only one or two would be deadly, and the others would primarily be challenges because of what the PCs have to achieve during them rather than whether the PCs can just survive (as a survival slugfest gets boring when every battle is just there to be survived). 11th level PCs need to feel like heroes - not thugs you hired to steal stuff. For that difference to be there, they need to feel competent and capable of beating routine bad guys like a Super Hero in comics does.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8715799, member: 2629"] My first concern is that you said one shot. If you mean one session, that is about 8 or 9 hours of D&D assuming you need to tie the combats together with some RP. If the players do not know their PCs, it could be slower. Make sure you can fit everything in ... Every combat you've set up there is Deadly by DMG standards for five 11th level PCs. Your 4th encounter is potentially ridiculously off the charts deadly (either version), as is the 5th (with an adjusted XP at over 400% of the deadly threshold). You're talking about players that are unfamiliar with their PCs, in a one shot setting where they're unfamiliar with the htreats and their allies as well. If I'm running an all day (or two 4 to 5 hour) session, I want to aim to have no LR, and one SR in the middle. I want to have about 5 encounters, but only one or two would be deadly, and the others would primarily be challenges because of what the PCs have to achieve during them rather than whether the PCs can just survive (as a survival slugfest gets boring when every battle is just there to be survived). 11th level PCs need to feel like heroes - not thugs you hired to steal stuff. For that difference to be there, they need to feel competent and capable of beating routine bad guys like a Super Hero in comics does. [/QUOTE]
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