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How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="pemerton" data-source="post: 7279625" data-attributes="member: 42582"><p>Upthread you talked about systems (eg Fate) that affect the way backstory is generated and incorproated into play.</p><p></p><p>There are also systems that affect the way family members are incorporated into play.</p><p></p><p>That would depend heavily on the group dynamics, I think.</p><p></p><p>I'm just responding to the post that its unfair that a player's skill should affect the direction and content of the game. That's not true in any other game I can think of, so I'm not sure why it should be different for RPGs.</p><p></p><p>I don't really follow this.</p><p></p><p>Backyard cricket is a group activity. The better athletes will still get more spotlight time, and exercise greater influence over the flow of events. That has nothing to do with competition - it's about the fact that the flow of events is itself affected by the skills deployed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7279625, member: 42582"] Upthread you talked about systems (eg Fate) that affect the way backstory is generated and incorproated into play. There are also systems that affect the way family members are incorporated into play. That would depend heavily on the group dynamics, I think. I'm just responding to the post that its unfair that a player's skill should affect the direction and content of the game. That's not true in any other game I can think of, so I'm not sure why it should be different for RPGs. I don't really follow this. Backyard cricket is a group activity. The better athletes will still get more spotlight time, and exercise greater influence over the flow of events. That has nothing to do with competition - it's about the fact that the flow of events is itself affected by the skills deployed. [/QUOTE]
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Community
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How much back story do you allow/expect at the start of the game?
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