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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Desdichado" data-source="post: 7280092" data-attributes="member: 2205"><p>Which was a tangential aside, and you weren't responding to my post.</p><p></p><p>Whatever. Your post came across as a non sequitur. But pay me no mind; I'm not the stay-on-topic police. I'm just trying to figure out where you're coming from with that.</p><p></p><p>I can think of plenty of games for which that's not true. Pretty much any game that isn't competitive, including the ones that RPGs are most often compared to in those "what is an RPG" blurbs at the beginning of an RPG, like cops-n-robbers or cowboys-n-injuns. There's no skill involved, because the whole point is for everyone to have fun cooperatively, not compete with each other. How do you even have more skill at cops-n-robbers? What skill?</p><p></p><p>RPGs are fundamentally unlike every game that YOU'VE tried to compare them to, which is why your comparisons fail to be convincing; they're false equivalencies. Fundamentally, any GM who allows one player to get more "spotlight time" because of his "greater skill" is a bad GM. The only skills involved tend to be 1) being a narcissist that hogs to the spotlight by nature, or 2) catering to the GM specifically so that he subconsciously (or even consciously if he's a REALLY bad GM) gives you more attention than the rest of the group.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 7280092, member: 2205"] Which was a tangential aside, and you weren't responding to my post. Whatever. Your post came across as a non sequitur. But pay me no mind; I'm not the stay-on-topic police. I'm just trying to figure out where you're coming from with that. I can think of plenty of games for which that's not true. Pretty much any game that isn't competitive, including the ones that RPGs are most often compared to in those "what is an RPG" blurbs at the beginning of an RPG, like cops-n-robbers or cowboys-n-injuns. There's no skill involved, because the whole point is for everyone to have fun cooperatively, not compete with each other. How do you even have more skill at cops-n-robbers? What skill? RPGs are fundamentally unlike every game that YOU'VE tried to compare them to, which is why your comparisons fail to be convincing; they're false equivalencies. Fundamentally, any GM who allows one player to get more "spotlight time" because of his "greater skill" is a bad GM. The only skills involved tend to be 1) being a narcissist that hogs to the spotlight by nature, or 2) catering to the GM specifically so that he subconsciously (or even consciously if he's a REALLY bad GM) gives you more attention than the rest of the group. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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