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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Desdichado" data-source="post: 7280148" data-attributes="member: 2205"><p>And this is why I ask questions. Much more is now clear, and what seemed bizarre to me now seems... well, it's not really all that different than how I play, I probably just would have described it differently, maybe. Player skill to me has ALWAYS had that connotation of competitive tournament style play that was briefly popular during the advent of AD&D. Talking about the social dynamic between outgoing vs more introverted players is something that I wouldn't have called skill, but I see what you mean there.</p><p></p><p>And it's true that for every group there are usually a few people that are more extroverted than not. [MENTION=16814]Ovinomancer[/MENTION] will of course remember the game I ran for quite some time a number of years ago where he and [MENTION=812]barsoomcore[/MENTION] and their characters Lash and Ricardo basically "took over" a six character ensemble cast, drove the direction the game went, etc. I did occasionally worry that some of the other players weren't getting as much of the spotlight as they should, but that's part of reading the group dynamic, I think. The rest of the group seem to be as amused by the chemistry between those two characters as I was, and were more than content to let them do their thing, contributing to the development of the game as they felt like it, rather than jockeying for time in the spotlight. When I tried to give other characters more opportunities to step forward, as often as not they passed, or just didn't do much with them.</p><p></p><p>I don't know that it was any <em>skill</em> at play though, as opposed to their desire in that particular campaign, driven by a combination of personality, mood, and group dynamic.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 7280148, member: 2205"] And this is why I ask questions. Much more is now clear, and what seemed bizarre to me now seems... well, it's not really all that different than how I play, I probably just would have described it differently, maybe. Player skill to me has ALWAYS had that connotation of competitive tournament style play that was briefly popular during the advent of AD&D. Talking about the social dynamic between outgoing vs more introverted players is something that I wouldn't have called skill, but I see what you mean there. And it's true that for every group there are usually a few people that are more extroverted than not. [MENTION=16814]Ovinomancer[/MENTION] will of course remember the game I ran for quite some time a number of years ago where he and [MENTION=812]barsoomcore[/MENTION] and their characters Lash and Ricardo basically "took over" a six character ensemble cast, drove the direction the game went, etc. I did occasionally worry that some of the other players weren't getting as much of the spotlight as they should, but that's part of reading the group dynamic, I think. The rest of the group seem to be as amused by the chemistry between those two characters as I was, and were more than content to let them do their thing, contributing to the development of the game as they felt like it, rather than jockeying for time in the spotlight. When I tried to give other characters more opportunities to step forward, as often as not they passed, or just didn't do much with them. I don't know that it was any [I]skill[/I] at play though, as opposed to their desire in that particular campaign, driven by a combination of personality, mood, and group dynamic. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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