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General Tabletop Discussion
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How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Ovinomancer" data-source="post: 7280149" data-attributes="member: 16814"><p>You have a very, very strange definition of competitive to not see that your description is clearly competitive. It's a friendly competition, sure, but you only bat (the reward) if you defeat the current batter by fielding against them successfully.</p><p></p><p></p><p>Your next paragraphs clearly state that you think it normative as well. I'm confused as to why you'd post this and then immediately contradict it?</p><p></p><p>Meaning you think it normative.</p><p></p><p>You cannot substitute desire for engagement with skill at engagement, though -- they aren't fungible qualities. If you're defending the proposition that skilled players should be rewarded by driving the narrative more often, you're accepting that less skilled, but equally engaged, players will get less opportunity to do so.</p><p></p><p>Again, this doesn't surprise me given your choice of playstyle and your previous descriptions of how you engage it.</p><p></p><p>Again, you falsely compare skill to desire to engage. You do this with your line about skilled players vs those that are just along for the ride. What about equally dedicated and engaged players that lack the social and play experience to be considered skilled -- that have the want but not the ability compared to the other players? Those should just suffer until they learn, right?</p><p></p><p>Finishing by again comparing to a straight up competitive endeavor (bridge) and noting you don't need to use as much skill with less skilled players to win doesn't really help your case.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7280149, member: 16814"] You have a very, very strange definition of competitive to not see that your description is clearly competitive. It's a friendly competition, sure, but you only bat (the reward) if you defeat the current batter by fielding against them successfully. Your next paragraphs clearly state that you think it normative as well. I'm confused as to why you'd post this and then immediately contradict it? Meaning you think it normative. You cannot substitute desire for engagement with skill at engagement, though -- they aren't fungible qualities. If you're defending the proposition that skilled players should be rewarded by driving the narrative more often, you're accepting that less skilled, but equally engaged, players will get less opportunity to do so. Again, this doesn't surprise me given your choice of playstyle and your previous descriptions of how you engage it. Again, you falsely compare skill to desire to engage. You do this with your line about skilled players vs those that are just along for the ride. What about equally dedicated and engaged players that lack the social and play experience to be considered skilled -- that have the want but not the ability compared to the other players? Those should just suffer until they learn, right? Finishing by again comparing to a straight up competitive endeavor (bridge) and noting you don't need to use as much skill with less skilled players to win doesn't really help your case. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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