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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="pemerton" data-source="post: 7280155" data-attributes="member: 42582"><p>Bridge and 500 aren't strictly competitive. The partners aren't in competition. Yet all the same issues arise - how does one play, in a social game, if one's partner won't ever bid above 6 tricks because s/he can't read a hand, and the other bidding, well enough to understand how many tricks s/he is capable of taking?</p><p></p><p>Whatever the answer to that question - and it's utterly contextual - it is fully translatable to the RPG context.</p><p></p><p>Consider even a strictly competitive game - say, backgammon. How closely should I compute the odds when playing with a child compared to playing with another friend who is as into it as me? Whaever the answer - and again it's utterly contextual - that answer is translatable to the RPG context.</p><p></p><p>The person who is not as skilled might learn. Others might hold back (for a bit; sometimes; until they get tired of doing so; until the campaign falls apart - how can there be general rules here?). The group might separate into its well-suited components.</p><p></p><p>My time for RPGing is limited, and it's a fairly time-intensive activity (multi-hour sessions reasonably frequently). I want more than tepid play. So I'm not going to encourage my players to hold back.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7280155, member: 42582"] Bridge and 500 aren't strictly competitive. The partners aren't in competition. Yet all the same issues arise - how does one play, in a social game, if one's partner won't ever bid above 6 tricks because s/he can't read a hand, and the other bidding, well enough to understand how many tricks s/he is capable of taking? Whatever the answer to that question - and it's utterly contextual - it is fully translatable to the RPG context. Consider even a strictly competitive game - say, backgammon. How closely should I compute the odds when playing with a child compared to playing with another friend who is as into it as me? Whaever the answer - and again it's utterly contextual - that answer is translatable to the RPG context. The person who is not as skilled might learn. Others might hold back (for a bit; sometimes; until they get tired of doing so; until the campaign falls apart - how can there be general rules here?). The group might separate into its well-suited components. My time for RPGing is limited, and it's a fairly time-intensive activity (multi-hour sessions reasonably frequently). I want more than tepid play. So I'm not going to encourage my players to hold back. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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