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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Desdichado" data-source="post: 7280277" data-attributes="member: 2205"><p>This isn't helping rebut my claim that this whole discussion is veering into spectrum territory. Quite the opposite. Do you have a system to decide where to go out to eat with your friends too? And what everyone will order? Is there a rulebook for that? Is this a RAW dinner, or do you have documented house rules?</p><p></p><p></p><p>Yes, yes, yes but the <em>GAME</em> is a competitive one. I think this is your disconnect with the conversation that the rest of us are apparently having; you can't divorce the concept of "game" from some endeavor where you try to "win." That's why you keep making comparisons that are false equivalencies from our point of view and have little to do with what we're talking about. You keep saying things like "the dynamic is no different from D&D" and the rest of us keep saying... "uh, yeah, they actually have very little in common." From your perspective, it's all about "what are the rules to play this game?" From our perspective, it's a much more casual; "hang around with your friends rolling some dice and having fun." Superficially they may be very similar, but the paradigm applied is light-years apart. Social issues can only successfully be resolved socially. Trying to make "rules" for them or force them into a "system" is how you reliably fail.</p><p></p><p></p><p>OK, that really <em>is</em> a non sequitur. Either that or a strawman.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 7280277, member: 2205"] This isn't helping rebut my claim that this whole discussion is veering into spectrum territory. Quite the opposite. Do you have a system to decide where to go out to eat with your friends too? And what everyone will order? Is there a rulebook for that? Is this a RAW dinner, or do you have documented house rules? Yes, yes, yes but the [I]GAME[/I] is a competitive one. I think this is your disconnect with the conversation that the rest of us are apparently having; you can't divorce the concept of "game" from some endeavor where you try to "win." That's why you keep making comparisons that are false equivalencies from our point of view and have little to do with what we're talking about. You keep saying things like "the dynamic is no different from D&D" and the rest of us keep saying... "uh, yeah, they actually have very little in common." From your perspective, it's all about "what are the rules to play this game?" From our perspective, it's a much more casual; "hang around with your friends rolling some dice and having fun." Superficially they may be very similar, but the paradigm applied is light-years apart. Social issues can only successfully be resolved socially. Trying to make "rules" for them or force them into a "system" is how you reliably fail. OK, that really [I]is[/I] a non sequitur. Either that or a strawman. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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