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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Sunseeker" data-source="post: 7281071"><p>To throw out some personal examples here and I don't know if they support any particular poster's argument or not but...</p><p></p><p>I'm often the driving force in parties. I admit to being something of a large personality, but like I discussed in a previous thread: I made adventurers. Adventuring is a driving force in the PC's life. So when there is choice lock or general indecision in the party, I will often have my character make dramatic decisions in order to push the game forward. Sometimes by design, sometimes on accident, this gets the DM to put a spotlight on my character. I get my PC into trouble sometimes doing this, but even when I do, <em>that</em> gets the rest of the party to make a decision (often to come save my butt). My goal as a player at a table is always to drive the game forward, my PCs desire mirror that in an in-game fashion. But driving the game forward often means you end up in the drivers seat for the long-haul. While this means you've accomplished what you want (the game moving forward) it also gives you control over if it keeps moving, if you take a detour, if you stop by a tourist trap or whatnot. </p><p></p><p>When you're driving on a long road trip, you're often in charge of what food the group eats, what hotel the group stays at. Sure, they get to eat, they get to sleep, but maybe not the food they <em>wanted</em> or at the hotel they <em>like</em>. At the same time, it is often easy for other players to be passengers. The driver gets rewarded because they continue to drive, and the passengers well...get to come along for the ride.</p><p></p><p>It can suck sometimes, I try not to bogart the spotlight but I've played long enough that I <em>always</em> know what I want to do, what my PC wants to do. It's easy for me to sit in the drivers seat.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7281071"] To throw out some personal examples here and I don't know if they support any particular poster's argument or not but... I'm often the driving force in parties. I admit to being something of a large personality, but like I discussed in a previous thread: I made adventurers. Adventuring is a driving force in the PC's life. So when there is choice lock or general indecision in the party, I will often have my character make dramatic decisions in order to push the game forward. Sometimes by design, sometimes on accident, this gets the DM to put a spotlight on my character. I get my PC into trouble sometimes doing this, but even when I do, [I]that[/I] gets the rest of the party to make a decision (often to come save my butt). My goal as a player at a table is always to drive the game forward, my PCs desire mirror that in an in-game fashion. But driving the game forward often means you end up in the drivers seat for the long-haul. While this means you've accomplished what you want (the game moving forward) it also gives you control over if it keeps moving, if you take a detour, if you stop by a tourist trap or whatnot. When you're driving on a long road trip, you're often in charge of what food the group eats, what hotel the group stays at. Sure, they get to eat, they get to sleep, but maybe not the food they [I]wanted[/I] or at the hotel they [I]like[/I]. At the same time, it is often easy for other players to be passengers. The driver gets rewarded because they continue to drive, and the passengers well...get to come along for the ride. It can suck sometimes, I try not to bogart the spotlight but I've played long enough that I [I]always[/I] know what I want to do, what my PC wants to do. It's easy for me to sit in the drivers seat. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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