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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Ovinomancer" data-source="post: 7282209" data-attributes="member: 16814"><p><s></s></p><p><s></s></p><p><s>And, again, you're supplying an argument of mine I didn't make, and that I took pains to actually couch in the terms of the story-first style games you play. Nothing in my argument relying on system, or hidden GM information -- it's entirely as compatible with DM driven story 5e as it is with Burning Wheel. That you'd, again, separate this into your favorite mantra of 'systems matter' and assign me a side so that you can dismiss my arguments is par for the course.</s></p><p><s></s></p><p><s>To, again, put it into your preferred playstyle, characters have mechanical hooks and the GM should engage them. If a player is dominating play, there's every reason for the GM to frame the next crisis as focusing on another character's hooks to bring them into conflict with the gameworld. Even if you drive a scene, that doesn't mean you should also get to drive the next scene, even if your scene sets some or even most of the framework for the next scene's crisis.</s></p><p><s></s></p><p><s>Again, skilled play may determine success, but it shouldn't determine spotlight. I'll expound a moment: as a skilled player you may achieve your desired goal from a contest or challenge more often than an unskilled player, but the next scene may not engage your character at all but instead engage the unskilled player. They, being unskilled, may not achieve success, but the spotlight was still on them for that scene. Being skilled may mean you get outcomes you prefer more often, but it shouldn't mean that more scenes focus on your character.</s></p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7282209, member: 16814"] [s] And, again, you're supplying an argument of mine I didn't make, and that I took pains to actually couch in the terms of the story-first style games you play. Nothing in my argument relying on system, or hidden GM information -- it's entirely as compatible with DM driven story 5e as it is with Burning Wheel. That you'd, again, separate this into your favorite mantra of 'systems matter' and assign me a side so that you can dismiss my arguments is par for the course. To, again, put it into your preferred playstyle, characters have mechanical hooks and the GM should engage them. If a player is dominating play, there's every reason for the GM to frame the next crisis as focusing on another character's hooks to bring them into conflict with the gameworld. Even if you drive a scene, that doesn't mean you should also get to drive the next scene, even if your scene sets some or even most of the framework for the next scene's crisis. Again, skilled play may determine success, but it shouldn't determine spotlight. I'll expound a moment: as a skilled player you may achieve your desired goal from a contest or challenge more often than an unskilled player, but the next scene may not engage your character at all but instead engage the unskilled player. They, being unskilled, may not achieve success, but the spotlight was still on them for that scene. Being skilled may mean you get outcomes you prefer more often, but it shouldn't mean that more scenes focus on your character.[/s] [/QUOTE]
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General Tabletop Discussion
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How much back story do you allow/expect at the start of the game?
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