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How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="pemerton" data-source="post: 7282624" data-attributes="member: 42582"><p>[MENTION=16814]Ovinomancer[/MENTION] - you are drawing distinction between the "timid" player and the "engaged but unskilled player" that is not clear to me.</p><p></p><p>To relate it back to the comment I responded to, from [MENTION=32740]Man in the Funny Hat[/MENTION] - "I've played and run PLENTY of games with gamers who simply DO NOT HAVE THE ROLEPLAYING SKILLS to support more than limited attention to their PC." The only skill required to get attention to your PC is to step up and engage. If a player steps up (to the challenge; to the GM's framing of the fiction) then s/he is demonstrating the required skill. If a player does not demonstrate that skill, then s/he is timid.</p><p></p><p> [MENTION=2205]Hobo[/MENTION] - all metaphors, including the metaphor of "spotlight", have their limits. Concrete example: if the scene involves NPC X, whom PC A is sworn to kill and PC B is sworn to save; and both those PCs are present in the scene; then who is in the spotlight? Both, it seems to me.</p><p></p><p>That's an example of what I mean when I talk about non-zero-sum play. But you can't achieve that if the player of A doesn't provide the GM with strong hooks, or won't engage when the GM frames A into those situations - hence the connection between quality of play, and non-zero-sum-ness.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7282624, member: 42582"] [MENTION=16814]Ovinomancer[/MENTION] - you are drawing distinction between the "timid" player and the "engaged but unskilled player" that is not clear to me. To relate it back to the comment I responded to, from [MENTION=32740]Man in the Funny Hat[/MENTION] - "I've played and run PLENTY of games with gamers who simply DO NOT HAVE THE ROLEPLAYING SKILLS to support more than limited attention to their PC." The only skill required to get attention to your PC is to step up and engage. If a player steps up (to the challenge; to the GM's framing of the fiction) then s/he is demonstrating the required skill. If a player does not demonstrate that skill, then s/he is timid. [MENTION=2205]Hobo[/MENTION] - all metaphors, including the metaphor of "spotlight", have their limits. Concrete example: if the scene involves NPC X, whom PC A is sworn to kill and PC B is sworn to save; and both those PCs are present in the scene; then who is in the spotlight? Both, it seems to me. That's an example of what I mean when I talk about non-zero-sum play. But you can't achieve that if the player of A doesn't provide the GM with strong hooks, or won't engage when the GM frames A into those situations - hence the connection between quality of play, and non-zero-sum-ness. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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