Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7283526" data-attributes="member: 42582"><p>[MENTION=16814]Ovinomancer[/MENTION] - this whole discussion begain with a post from [MENTION=6794638]MA[/MENTION]n in a Funny Hat. I feel it helps explain the strange turn the discussion has taken that you did not read that initial post, and hence did not know what I was responding to.</p><p></p><p>To reiterate - MiaFH contended that a lack of roleplaying skills should not result in a reduced lack of attention in play. I responded that roleplaying skill - and, ih particular, a engaging the game with a reasonably rich character who provides hooks to the GM - is a reasonable basis on which to generate attention. As such engagement will naturally shape and drive the shared fiction.</p><p></p><p>If you don't think that that is a skill, or that it's inverse - what I have called the timid roleplayer - is a lack of skill, well, fair enough. My own experience in a few different contexts makes me regard the ability to put oneself out there, by creating a rich character and then using it to engage, as a skill that can be learned and improved by practice.</p><p></p><p>(Obviously the dictionary definitions of "timid" and "lacking skill" are different. My poiint is that, in this particular context, they are coextensive to a significant degree.)</p><p></p><p>As far as your PC C is concerned - if there is a third player, who is engaging the fiction with a rich character who shapes and drives the fiction, then s/he may also find some way to engage in the scene I describe. "Spotlight", or what MitFH called "attention", can be shared - one person enjoying it doesn't preclude another enjoying it at the same time.</p><p></p><p> [MENTION=2205]Hobo[/MENTION] seems to assert the contrary - as do ou when you say that "both players are really alternating the spotlight in roughly equal measure". Again, I disagree. Turning from metaphor to literal cases, there is a difference between a spotlight flitting from dancer to dancer, and a spotlight on a couple dancing together. There is a difference between back-and-forth cuts from the face of one actor to the face of another, and the shooting of a scene where both actors are in frame and one gets to see the two together.</p><p></p><p>To turn from "spotlight" to MitFH's word "attention": it is possible to attend to more than one character at the same time, if they are engaging the fiction together.</p><p></p><p>I'm not supporting any particular playstyle. I am simply disagreeing with Man in a Funny Hat that there should be no correlation between attention and player roleplaying skill. I think such a correlation is fairly inevitable in player-driven RPGing, and I prefer player-driven RPGing.</p><p></p><p>That's not an argument for player-driven RPGing. It's an argument <em>from</em> player-driven RPGing to the falsity of MitFH's contention.</p><p></p><p>I don't really follow this. 4e, at least as I've experienced it, defaults to a rather player-driven game (some better-known illustrations: player-authored quests; player wish-lists for one category of "reward"); and I think it illustrates [MENTION=996]Tony Vargas[/MENTION]'s idea that balanced player options which allow players to engage the ingame situation together, in mutually reinforcing ways, makes spotlight non-zreo-sum.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7283526, member: 42582"] [MENTION=16814]Ovinomancer[/MENTION] - this whole discussion begain with a post from [MENTION=6794638]MA[/MENTION]n in a Funny Hat. I feel it helps explain the strange turn the discussion has taken that you did not read that initial post, and hence did not know what I was responding to. To reiterate - MiaFH contended that a lack of roleplaying skills should not result in a reduced lack of attention in play. I responded that roleplaying skill - and, ih particular, a engaging the game with a reasonably rich character who provides hooks to the GM - is a reasonable basis on which to generate attention. As such engagement will naturally shape and drive the shared fiction. If you don't think that that is a skill, or that it's inverse - what I have called the timid roleplayer - is a lack of skill, well, fair enough. My own experience in a few different contexts makes me regard the ability to put oneself out there, by creating a rich character and then using it to engage, as a skill that can be learned and improved by practice. (Obviously the dictionary definitions of "timid" and "lacking skill" are different. My poiint is that, in this particular context, they are coextensive to a significant degree.) As far as your PC C is concerned - if there is a third player, who is engaging the fiction with a rich character who shapes and drives the fiction, then s/he may also find some way to engage in the scene I describe. "Spotlight", or what MitFH called "attention", can be shared - one person enjoying it doesn't preclude another enjoying it at the same time. [MENTION=2205]Hobo[/MENTION] seems to assert the contrary - as do ou when you say that "both players are really alternating the spotlight in roughly equal measure". Again, I disagree. Turning from metaphor to literal cases, there is a difference between a spotlight flitting from dancer to dancer, and a spotlight on a couple dancing together. There is a difference between back-and-forth cuts from the face of one actor to the face of another, and the shooting of a scene where both actors are in frame and one gets to see the two together. To turn from "spotlight" to MitFH's word "attention": it is possible to attend to more than one character at the same time, if they are engaging the fiction together. I'm not supporting any particular playstyle. I am simply disagreeing with Man in a Funny Hat that there should be no correlation between attention and player roleplaying skill. I think such a correlation is fairly inevitable in player-driven RPGing, and I prefer player-driven RPGing. That's not an argument for player-driven RPGing. It's an argument [i]from[/i] player-driven RPGing to the falsity of MitFH's contention. I don't really follow this. 4e, at least as I've experienced it, defaults to a rather player-driven game (some better-known illustrations: player-authored quests; player wish-lists for one category of "reward"); and I think it illustrates [MENTION=996]Tony Vargas[/MENTION]'s idea that balanced player options which allow players to engage the ingame situation together, in mutually reinforcing ways, makes spotlight non-zreo-sum. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
Top