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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="pemerton" data-source="post: 7284305" data-attributes="member: 42582"><p>Not that weird. You're responsible for your understandings resulting from your experiences. I'm just telling you mine.</p><p></p><p>Is there such a thing as a skilled but timid actor? A skilled but timid circus performer? A skilled but timid firefighter?</p><p></p><p>Some activities, to be done well, require a degree of non-timidity. Roleplaying - as in, engaging the fiction with one's character in a vibrant and fiction-shaping way - is one of those things.</p><p></p><p>I don't know what GMing advice you have in mind. Here's some stuff from Burning Wheel revised (pp 268-69):</p><p></p><p style="margin-left: 20px">In Burning Wheel, it is the GM's job to interpret all of the various intents of the players' actions and mesh them into a cohesive whole that fits within the context of the game. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Most important, the GM is responsible for introducing complications to the story and consequences to the players' choices. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In Burning Wheel, players have a number of duties: . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Players in Burning Wheel must use their characters to drive the story forward - to resolve conflicts and create new ones. Players are <em>supposed</em> to push and risk their characters . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Participate. Help enhance your friends' scnes and step forward and make the most of your own.</p><p></p><p>Players have a duty to participate and drive the story. To step up. To enhance one anothers' scenes (that's non-zero sum spotlight). The driving of the story happens because the GM (i) meshes all those player intents into a coherent whole (greater than the sum of the parts), and (ii) generates consequences.</p><p></p><p>If a player won't step up, won't drive the story, won't risk his/her PC by engaging the fiction, then that player is not going to have the same degree of impact on play, and is not going to get the same attention.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7284305, member: 42582"] Not that weird. You're responsible for your understandings resulting from your experiences. I'm just telling you mine. Is there such a thing as a skilled but timid actor? A skilled but timid circus performer? A skilled but timid firefighter? Some activities, to be done well, require a degree of non-timidity. Roleplaying - as in, engaging the fiction with one's character in a vibrant and fiction-shaping way - is one of those things. I don't know what GMing advice you have in mind. Here's some stuff from Burning Wheel revised (pp 268-69): [indent]In Burning Wheel, it is the GM's job to interpret all of the various intents of the players' actions and mesh them into a cohesive whole that fits within the context of the game. . . . Most important, the GM is responsible for introducing complications to the story and consequences to the players' choices. . . . In Burning Wheel, players have a number of duties: . . . Players in Burning Wheel must use their characters to drive the story forward - to resolve conflicts and create new ones. Players are [I]supposed[/I] to push and risk their characters . . . Participate. Help enhance your friends' scnes and step forward and make the most of your own.[/indent] Players have a duty to participate and drive the story. To step up. To enhance one anothers' scenes (that's non-zero sum spotlight). The driving of the story happens because the GM (i) meshes all those player intents into a coherent whole (greater than the sum of the parts), and (ii) generates consequences. If a player won't step up, won't drive the story, won't risk his/her PC by engaging the fiction, then that player is not going to have the same degree of impact on play, and is not going to get the same attention. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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