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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Tony Vargas" data-source="post: 7288163" data-attributes="member: 996"><p>I don't exactly disagree, but it does seem a key assumption of 'spotlight balance...'</p><p></p><p>...absent that assumption, it could be fine for one player to play the James Bond or Gandalf or whatever, and the rest of the players side-kicks and supporting cast who are just there to ooh an ah over his feats. </p><p></p><p> That may or may not be true depending on the proclivities of the group. But, a system can have 'netrunner syndrome' (there can be aspects of the game that can only be resolved 1:1 and outright exclude other players), or not, regardless of how a give group feels about being spectators for a while.</p><p></p><p> All talk of 'multitasking' aside, yeah, that's a limitation of human DMs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Nod. DM attention is a fair approximation of splotlight time, but the attention/interest of the rest of the table can be a part of it, too - and the attention being basically positive for your character, being exciting or interesting or at least successful. Even if the DM spends a lot of time paying attention to your character as it fails miserably time & again and you get annoyed and frustrated, is it still 'spotlight?' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Incomplete, anyway. System mastery is one skill, and in some games, like 3.x D&D, a very potent or heavily over-rewarded one. But there are others, skill at manipulating the DM is even more powerful & broadly applicable, for instance. Gygaxian 'skilled play' is distinct from system mastery, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7288163, member: 996"] I don't exactly disagree, but it does seem a key assumption of 'spotlight balance...' ...absent that assumption, it could be fine for one player to play the James Bond or Gandalf or whatever, and the rest of the players side-kicks and supporting cast who are just there to ooh an ah over his feats. That may or may not be true depending on the proclivities of the group. But, a system can have 'netrunner syndrome' (there can be aspects of the game that can only be resolved 1:1 and outright exclude other players), or not, regardless of how a give group feels about being spectators for a while. All talk of 'multitasking' aside, yeah, that's a limitation of human DMs. ;) Nod. DM attention is a fair approximation of splotlight time, but the attention/interest of the rest of the table can be a part of it, too - and the attention being basically positive for your character, being exciting or interesting or at least successful. Even if the DM spends a lot of time paying attention to your character as it fails miserably time & again and you get annoyed and frustrated, is it still 'spotlight?' ;) Incomplete, anyway. System mastery is one skill, and in some games, like 3.x D&D, a very potent or heavily over-rewarded one. But there are others, skill at manipulating the DM is even more powerful & broadly applicable, for instance. Gygaxian 'skilled play' is distinct from system mastery, too. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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