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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7288821" data-attributes="member: 1013"><p>I know another poster here is always beating this drum but I'm always telling my players to try to avoid rolling the dice if they can, tell me what you want to do and maybe you won't have to roll the dice and take the chance. The dice resolve uncertainty. But like you say they lead off with "I want to make a skill check" before even telling me what they are trying to do. Its almost like they figure if they make a skill check I will tell them something they have not thought of or something. </p><p></p><p>"As soon as we get to town I want to make a Gather Information check!"</p><p>"what for?"</p><p>"to gather information"</p><p>"about what?"</p><p>"you know, information!"</p><p></p><p>To me skilled play is mostly be able to avoid using the dice as much as possible by engaging with the DM and the information he is giving you. Why leave it up to a dice roll when a clever question or action will remove the uncertainty. </p><p></p><p>I have grown to see why some gamers dislike skill systems since it reinforced this kind of thinking IMO.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7288821, member: 1013"] I know another poster here is always beating this drum but I'm always telling my players to try to avoid rolling the dice if they can, tell me what you want to do and maybe you won't have to roll the dice and take the chance. The dice resolve uncertainty. But like you say they lead off with "I want to make a skill check" before even telling me what they are trying to do. Its almost like they figure if they make a skill check I will tell them something they have not thought of or something. "As soon as we get to town I want to make a Gather Information check!" "what for?" "to gather information" "about what?" "you know, information!" To me skilled play is mostly be able to avoid using the dice as much as possible by engaging with the DM and the information he is giving you. Why leave it up to a dice roll when a clever question or action will remove the uncertainty. I have grown to see why some gamers dislike skill systems since it reinforced this kind of thinking IMO. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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