Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7289475" data-attributes="member: 16814"><p>Well, we're adult people in a social game -- if there are questions on approach, we resolve them. It's not anything like a "You said it, and now nothing else can be said." But, yeah, I guess if you have a gotcha jerk as DM, your last bit there might be a problem, but I'd rather just not play with that DM.</p><p></p><p>Again, you miss the point. The player is still deciding how they engage the framing, but instead of going straight to mechanics they just naturally say what they want to.do. If the DM thinks that works without a roll, then it works, no mechanics needed. Only at the point a declared approach is uncertain are mechanics engaged, and they're engaged unsung the player stated approach, not a predetermined DM skill check.</p><p></p><p></p><p>The DC isn't given until the roll and stakes ate set based on the layers declared action and approach, so, again, you've missed the point.</p><p></p><p></p><p>Right up until your roll begins the screen is what hastens at my table. I don't roll dice for my players, though. If it's uncertain, they roll, and success and failure are clearly set.</p><p></p><p></p><p>Is it really so hard for a player to know that they have a good persuasion score to declare actions that frame advantage of that score without says "I roll persuasion!"? How the player forms action declarations is up to them. If you imagine your players turn stupid ou'd the can't just name skills on their character sheet, that's on you.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7289475, member: 16814"] Well, we're adult people in a social game -- if there are questions on approach, we resolve them. It's not anything like a "You said it, and now nothing else can be said." But, yeah, I guess if you have a gotcha jerk as DM, your last bit there might be a problem, but I'd rather just not play with that DM. Again, you miss the point. The player is still deciding how they engage the framing, but instead of going straight to mechanics they just naturally say what they want to.do. If the DM thinks that works without a roll, then it works, no mechanics needed. Only at the point a declared approach is uncertain are mechanics engaged, and they're engaged unsung the player stated approach, not a predetermined DM skill check. The DC isn't given until the roll and stakes ate set based on the layers declared action and approach, so, again, you've missed the point. Right up until your roll begins the screen is what hastens at my table. I don't roll dice for my players, though. If it's uncertain, they roll, and success and failure are clearly set. Is it really so hard for a player to know that they have a good persuasion score to declare actions that frame advantage of that score without says "I roll persuasion!"? How the player forms action declarations is up to them. If you imagine your players turn stupid ou'd the can't just name skills on their character sheet, that's on you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
Top