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General Tabletop Discussion
*TTRPGs General
How much back story do you allow/expect at the start of the game?
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<blockquote data-quote="RobertBrus" data-source="post: 7292885" data-attributes="member: 6916518"><p>I don't require anything above what the rules require to create the character. However, I strongly urge/cajole/promote the importance of building a multi-dimensional character. If we play RPG's, yet only play the stats, are we really playing an RPG? And if so, what constitutes the "Role?"</p><p> The character should be more than a tool wielded by the player, in which it is simply used as an extension of the player without any regard for the inner life of the character. I am not suggesting we become trained actors, though that would make things more interesting, but to bring some of the personality of the character into the game the game. Otherwise I would suggest we are not playing an RPG, but a glorified form of Yatze or Farkle. </p><p> The character needs a personality different from the player, with its own wants and needs. The player then has the additional joy of playing with these things. To pretend to be a fantasy character in a story told round a table is part and parcel of the joy of an RPG. </p><p> In short, why not encourage bringing in storytelling elements that include personalities that have a life of their own. Not what would I do, what would my character do? And to answer that question, I need first establish what makes my character tick. And that is far more than numbers and die rolls, that is backstory.</p></blockquote><p></p>
[QUOTE="RobertBrus, post: 7292885, member: 6916518"] I don't require anything above what the rules require to create the character. However, I strongly urge/cajole/promote the importance of building a multi-dimensional character. If we play RPG's, yet only play the stats, are we really playing an RPG? And if so, what constitutes the "Role?" The character should be more than a tool wielded by the player, in which it is simply used as an extension of the player without any regard for the inner life of the character. I am not suggesting we become trained actors, though that would make things more interesting, but to bring some of the personality of the character into the game the game. Otherwise I would suggest we are not playing an RPG, but a glorified form of Yatze or Farkle. The character needs a personality different from the player, with its own wants and needs. The player then has the additional joy of playing with these things. To pretend to be a fantasy character in a story told round a table is part and parcel of the joy of an RPG. In short, why not encourage bringing in storytelling elements that include personalities that have a life of their own. Not what would I do, what would my character do? And to answer that question, I need first establish what makes my character tick. And that is far more than numbers and die rolls, that is backstory. [/QUOTE]
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How much back story do you allow/expect at the start of the game?
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