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How much back story for a low-level PC?
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<blockquote data-quote="Barastrondo" data-source="post: 5212917" data-attributes="member: 3820"><p>Yeah, pretty much. It really depends on the game in question, and what the players want out of it. I've found most of my players enjoy a little bit of content creation and a whole lot of exploration, and the slider bar on how much they can create (or feel interested in creating) varies by campaign. Sometimes they just want to create a classic "novice" character and see what the world throws at them. Sometimes they have a concept that I simply didn't account for, and I ask for some backstory/creation in order to rationalize it. And sometimes I have an off-the-wall game concept and I'd like the PCs' first reactions to what's possible to influence the game: an example would be if I were "creating" the Dark Sun setting, and when we were talking about what races would be interesting, one of the players had a neat idea for cannibal halflings and another started kicking around the phrase "half-giant." </p><p></p><p>If a player doesn't really want to create anything, there's no reason to force them to. On the other hand, if another player has some neat ideas for a thieves' guild and it doesn't hurt anything to incorporate them, that's also cool. I don't usually have problems with the players settling into whatever level of content creation they're inclined to expect. There are potential problems, sure, but mostly those are best addressed by making sure everyone's on the same page with what they expect the game to handle like when it's in play in the first place.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5212917, member: 3820"] Yeah, pretty much. It really depends on the game in question, and what the players want out of it. I've found most of my players enjoy a little bit of content creation and a whole lot of exploration, and the slider bar on how much they can create (or feel interested in creating) varies by campaign. Sometimes they just want to create a classic "novice" character and see what the world throws at them. Sometimes they have a concept that I simply didn't account for, and I ask for some backstory/creation in order to rationalize it. And sometimes I have an off-the-wall game concept and I'd like the PCs' first reactions to what's possible to influence the game: an example would be if I were "creating" the Dark Sun setting, and when we were talking about what races would be interesting, one of the players had a neat idea for cannibal halflings and another started kicking around the phrase "half-giant." If a player doesn't really want to create anything, there's no reason to force them to. On the other hand, if another player has some neat ideas for a thieves' guild and it doesn't hurt anything to incorporate them, that's also cool. I don't usually have problems with the players settling into whatever level of content creation they're inclined to expect. There are potential problems, sure, but mostly those are best addressed by making sure everyone's on the same page with what they expect the game to handle like when it's in play in the first place. [/QUOTE]
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How much back story for a low-level PC?
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