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How much back story for a low-level PC?
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<blockquote data-quote="Nagol" data-source="post: 5215023" data-attributes="member: 23935"><p>You see the problem here is the character originally had nothing for a background:</p><p></p><p></p><p></p><p>who when pressed by the DM, came up with a simple prosaic family</p><p></p><p></p><p></p><p>OK. So the mom and sister become fair game <em>within the parameters provided by the player.</em></p><p></p><p></p><p></p><p>This part is fine. People do die so the mom dying off camera is fine. It would make sense that the sister who remained didn't earn levels as quickly as the successful adventurer, but becoming a classed character is fine. The player may decide to reconcile, with the sister or ignore her and move on as the group travels.</p><p></p><p></p><p></p><p>That's the dickery. It goes outside the parameters defined by the player and introduces elements that probably don't coincide with the player conception: namely high level spellcaster, unalterably evil, morally capable of becoming a lich, tremendous power (even more than a high-level spellcaster), and vengeful hate for her successful offspring.</p><p></p><p>You can even tell the group considered it dickery because of the other player comments:</p><p></p><p></p><p></p><p>If someone <em>wants</em> the extra attention and campaign to focus on specific elements, bully for them. They can make a larger background for the DM to use in terms of plotting at his discretion.</p><p></p><p>If the DM forces the attention and focus on unwanted sections of a character's past then it can turn into dickery.</p><p></p><p>Now does that mean every adventure would have been off limits? No. The player did define a mother and sister.</p><p></p><p>You could run a scenario where the player is offered an opportunity to help/reconcile with the sister. You could use something the mother knew as a key for an adventure necessitating a trip through the mom's diaries, known assocates in town, and interaction with the sister -- or even a planar adventure to track down the mother's spirit for questioning/final words. You could even *eye-roll* kidnap the sister for the PC to save.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5215023, member: 23935"] You see the problem here is the character originally had nothing for a background: who when pressed by the DM, came up with a simple prosaic family OK. So the mom and sister become fair game [I]within the parameters provided by the player.[/I] This part is fine. People do die so the mom dying off camera is fine. It would make sense that the sister who remained didn't earn levels as quickly as the successful adventurer, but becoming a classed character is fine. The player may decide to reconcile, with the sister or ignore her and move on as the group travels. That's the dickery. It goes outside the parameters defined by the player and introduces elements that probably don't coincide with the player conception: namely high level spellcaster, unalterably evil, morally capable of becoming a lich, tremendous power (even more than a high-level spellcaster), and vengeful hate for her successful offspring. You can even tell the group considered it dickery because of the other player comments: If someone [I]wants[/I] the extra attention and campaign to focus on specific elements, bully for them. They can make a larger background for the DM to use in terms of plotting at his discretion. If the DM forces the attention and focus on unwanted sections of a character's past then it can turn into dickery. Now does that mean every adventure would have been off limits? No. The player did define a mother and sister. You could run a scenario where the player is offered an opportunity to help/reconcile with the sister. You could use something the mother knew as a key for an adventure necessitating a trip through the mom's diaries, known assocates in town, and interaction with the sister -- or even a planar adventure to track down the mother's spirit for questioning/final words. You could even *eye-roll* kidnap the sister for the PC to save. [/QUOTE]
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How much back story for a low-level PC?
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