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How much back story for a low-level PC?
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<blockquote data-quote="The Shaman" data-source="post: 5215123" data-attributes="member: 26473"><p>I think of it as a form of mythos-building outside of the role of the players in many (though by no means all) roleplaying games or play-styles.</p><p></p><p>I place a high value on the exploration aspect of roleplaying games, so my strong preference, as a both a player and a referee, is to let the setting unfold and change in play, with little to no player-editing before the game starts. <em>Flashing Blades</em>, frex, allows characters to take advantages like Contact, Secret Loyalty, and so forth, which gives the player an opportunity to create a resource in the game-world. I'm fine with that, particularly as the nature of the created resource is carefully bounded by the game-rules, which is part of expectations-setting, and the Advantages in the game are genre-appropriate and available to all players evenly.</p><p></p><p>So, "authorization?" Hmmm. To the extent that it's appropriate to the genre (no ninjas in 17th century France, thanks) and available in more-or-less equal-measure to all the players (rules-bounded), then . . . maybe?Maybe from the twenty-thousand-foot level, but not everyone places a strong emphasis on story in play, only as an artifact resulting from play, so the process and methods bear little resemblance to one another.As I said, I'm thinking of fanfic in terms of mythos-building (and i stayed away from fanwank this time, as it's just too pejorative as a term of art), so it's fanfic with a specific purpose of expanding the game-world.Our difference is that I prefer to confine that level of editing to the more active collaboration environment of actually playing the game.</p><p></p><p>I <em>want</em> the players to fold, spindle, and mutilate the setting, to make origami animals or paper dolls of it; my preference, however, is that it happens as a group, in actual play, not on one player's character sheet before the game starts.No worries.</p><p></p><p>We often disagree, but I always enjoy reading your line of reasoning, and I'm more than happy to explain mine, as best I can.Well, I hope I've cleared that up a bit.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5215123, member: 26473"] I think of it as a form of mythos-building outside of the role of the players in many (though by no means all) roleplaying games or play-styles. I place a high value on the exploration aspect of roleplaying games, so my strong preference, as a both a player and a referee, is to let the setting unfold and change in play, with little to no player-editing before the game starts. [i]Flashing Blades[/i], frex, allows characters to take advantages like Contact, Secret Loyalty, and so forth, which gives the player an opportunity to create a resource in the game-world. I'm fine with that, particularly as the nature of the created resource is carefully bounded by the game-rules, which is part of expectations-setting, and the Advantages in the game are genre-appropriate and available to all players evenly. So, "authorization?" Hmmm. To the extent that it's appropriate to the genre (no ninjas in 17th century France, thanks) and available in more-or-less equal-measure to all the players (rules-bounded), then . . . maybe?Maybe from the twenty-thousand-foot level, but not everyone places a strong emphasis on story in play, only as an artifact resulting from play, so the process and methods bear little resemblance to one another.As I said, I'm thinking of fanfic in terms of mythos-building (and i stayed away from fanwank this time, as it's just too pejorative as a term of art), so it's fanfic with a specific purpose of expanding the game-world.Our difference is that I prefer to confine that level of editing to the more active collaboration environment of actually playing the game. I [I]want[/I] the players to fold, spindle, and mutilate the setting, to make origami animals or paper dolls of it; my preference, however, is that it happens as a group, in actual play, not on one player's character sheet before the game starts.No worries. We often disagree, but I always enjoy reading your line of reasoning, and I'm more than happy to explain mine, as best I can.Well, I hope I've cleared that up a bit. [/QUOTE]
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